Thread: Duel arena

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  1. #21  
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    Quote Originally Posted by arch337 View Post
    Remove this code inside the walk packet (mention above) if you do not want the user to get the 'spoil' aka the items won when click on the floor.
    Code:
    			if(c.duelStatus == 6) {
    				c.getTradeAndDuel().claimStakedItems();		
    			}
    Now i dont get spoils screen and the items dont appear anywhere

    EDIT: When i moved around its like the interface was invisible and when i clicked the screen i got the spoils in my invent.
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  3. #22  
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    Quote Originally Posted by Relentless View Post
    Now i dont get spoils screen and the items dont appear anywhere

    EDIT: When i moved around its like the interface was invisible and when i clicked the screen i got the spoils in my invent.
    Well this code was just about claim items and never to showcase the 'spoil' interface.
    Reason is you just want it to send the interface when someone are finished teleporting.
    So try find what sets the interface and have it send after you done teleporting.


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  5. #23  
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    Quote Originally Posted by arch337 View Post
    Well this code was just about claim items and never to showcase the 'spoil' interface.
    Reason is you just want it to send the interface when someone are finished teleporting.
    So try find what sets the interface and have it send after you done teleporting.
    I understand, However it does appear fine unless i click the floor
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  7. #24  
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    Quote Originally Posted by Relentless View Post
    I understand, However it does appear fine unless i click the floor
    Above
    Code:
    c.getPA().removeAllWindows();
    add
    Code:
    if(c.duelStatus != 6)
    c.getPA().removeAllWindows();


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  9. #25  
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    Quote Originally Posted by arch337 View Post
    Above
    Code:
    c.getPA().removeAllWindows();
    add
    Code:
    if(c.duelStatus != 6)
    c.getPA().removeAllWindows();
    Added that to applydeath above removeAllWindows();
    Still the same issue, when the winner kills the other player, And click the floor
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  11. #26  
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    Quote Originally Posted by Relentless View Post
    Added that to applydeath above removeAllWindows();
    Still the same issue, when the winner kills the other player, And click the floor

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    To the walk code not your applyDeath..
    Code:
    package server.model.players.packets;
    
    import server.Server;
    import server.model.players.Client;
    import server.model.players.PacketType;
    
    /**
     * Walking packet
     **/
    public class Walking implements PacketType {
    
    	@Override
    	public void processPacket(Client c, int packetType, int packetSize) {		
    		if (packetType == 248 || packetType == 164) {
    			c.clickObjectType = 0;
    			c.clickNpcType = 0;
    			c.faceUpdate(0);
    			c.npcIndex = 0;
    			c.playerIndex = 0;
    			if (c.followId > 0 || c.followId2 > 0)
    				c.getPA().resetFollow();
    		}		
    		if((c.duelStatus >= 1 && c.duelStatus <= 4) || c.duelStatus == 6) {
    			return;
    		}
    		if(c.duelStatus != 6)
    c.getPA().removeAllWindows();
    		if(c.duelRule[1] && c.duelStatus == 5) {
    			if(Server.playerHandler.players[c.duelingWith] != null) { 
    				if(!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[c.duelingWith].getX(), Server.playerHandler.players[c.duelingWith].getY(), 1) || c.attackTimer == 0) {
    					c.sendMessage("Walking has been disabled in this duel!");
    				}
    			}
    			c.playerIndex = 0;	
    			return;		
    		}
    		
    		if(c.openDuel) {
    			Client o = (Client) Server.playerHandler.players[c.duelingWith];
    			c.openDuel = false;
    			o.openDuel = false;
    			c.getPA().closeAllWindows();
    			o.getPA().closeAllWindows();
    	}
    		
    		if(c.freezeTimer > 0) {
    			if(Server.playerHandler.players[c.playerIndex] != null) {
    				if(c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[c.playerIndex].getX(), Server.playerHandler.players[c.playerIndex].getY(), 1) && packetType != 98) {
    					c.playerIndex = 0;	
    					return;
    				}
    			}
    			if (packetType != 98) {
    				c.sendMessage("A magical force stops you from moving.");
    				c.playerIndex = 0;
    			}	
    			return;
    		}
    		
    		if (System.currentTimeMillis() - c.lastSpear < 4000) {
    			c.sendMessage("You have been stunned.");
    			c.playerIndex = 0;
    			return;
    		}
    		
    		if (packetType == 98) {
    			c.mageAllowed = true;
    		}
    		
    		if(c.respawnTimer > 3) {
    			return;
    		}
    		if(c.inTrade) {
    			return;
    		}
    		if(packetType == 248) {
    			packetSize -= 14;
    		}
    		c.newWalkCmdSteps = (packetSize - 5)/2;
    		if(++c.newWalkCmdSteps > c.walkingQueueSize) {
    			c.newWalkCmdSteps = 0;
    			return;
    		}
    		
    		c.getNewWalkCmdX()[0] = c.getNewWalkCmdY()[0] = 0;
    		
    		int firstStepX = c.getInStream().readSignedWordBigEndianA()-c.getMapRegionX()*8;
    		for(int i = 1; i < c.newWalkCmdSteps; i++) {
    			c.getNewWalkCmdX()[i] = c.getInStream().readSignedByte();
    			c.getNewWalkCmdY()[i] = c.getInStream().readSignedByte();
    		}
    		
    		int firstStepY = c.getInStream().readSignedWordBigEndian()-c.getMapRegionY()*8;
    		c.setNewWalkCmdIsRunning(c.getInStream().readSignedByteC() == 1);
    		for(int i1 = 0; i1 < c.newWalkCmdSteps; i1++) {
    			c.getNewWalkCmdX()[i1] += firstStepX;
    			c.getNewWalkCmdY()[i1] += firstStepY;
    		}
    	}
    
    }


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  13. #27  
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    Fixed. Thank you, much appreciated.
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  15. #28  
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    Glad to hear that
    Thanks, MrClassic.

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