Thread: need help with ruse base droprate%

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  1. #1 need help with ruse base droprate% 
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    can anyone help me so that if my droprate% is 100% i get drops everytime? as my droprate% at the moment is 100% but getting no drops at all...

    this is my NPCDrops.java file

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  2. #2  
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    That dropModification method doesn't look like it makes any sense at all. How can your mod increase a drop rate when your donator mod is under 1 and your sponsor donator is over 1? If the higher the mod the better the drop rate, then your regular donators will have a worse drop rate than normal players. If the lower the number then the better the drop rate, then your sponsor donators are getting screwed because a regular donator has a better chance

    Secondly this picture you posted has nothing to do with your "drop rate" as you call it. In NPCDrops.java you have a enum called DropChance that says what each of your rates are. For example, your ALMOST_ALWAYS drop rate should have a 1/2 chance however your ALWAYS drop rate should drop every single time

    Third, drops.json handles all of your actual drops so if you want something to drop every single time then in drops.json you set its chance to 0 since thats the ALWAYS drop rate that we just found out was in NPCDrops
    Best excuse for scamming i've gotten yet



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  3. #3  
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    you are not actually using ruse's npcdrops system, so labelling it as such will cause confusion and cause you to gain information that has no relevance to your drop system
    Code:
    		if(player.getRights() == PlayerRanks.PlayerRights.DEVELOPER) {
    			mod = 100.0;
    also your donator drop rate is wrong

    Ignore the advice about ring of wealth giving below 1 as it clearly states += 0.5
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