Thread: Ascend NPC Updater

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  1. #1 Ascend NPC Updater 
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    Hello,

    I'm using Ascend and have this issue.
    When I start up the server, people can connect for a little bit. But then after some time, you log in and get disconnected immediately.

    It gives this error.

    Attached image

    PlayerHandler Class:

    Attached image
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  2. #2  
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    Get the exact same issue help please!
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  3. #3  
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    Stream.java at line 384 and Playerhandler.java at line 259 is where the problem is.
    It tells you in the error msg that something here is out of bounds.


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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  4. #4  
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    Can't u just open the ports after all the defs are loaded?
    Don't be scared. It can't hurt you.
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  5. #5  
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    Quote Originally Posted by arch337 View Post
    Stream.java at line 384 and Playerhandler.java at line 259 is where the problem is.
    It tells you in the error msg that something here is out of bounds.
    PlayerHandler:

    Attached image

    Stream:

    Attached image

    Quote Originally Posted by Swaghetti View Post
    Can't u just open the ports after all the defs are loaded?
    What do you mean?
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  6. #6  
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    Shame that you stole my maps. We had this issue as well.

    Sent from my SM-G955U using Tapatalk
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  7. #7  
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    Quote Originally Posted by Patrity View Post
    Shame that you stole my maps. We had this issue as well.

    Sent from my SM-G955U using Tapatalk
    Goal was never to use that map. I was trying to get it to work with mine and then use the fountain for my map. I used a map editor to change it up.
    And not like ur going to share the fix anyways..
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  8. #8  
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    I'm getting the same issue as you, if anyone could help me with it would be amazing, I'm also offering money for someone who fixes it.
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  9. #9  
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    Quote Originally Posted by awesomenoob View Post
    PlayerHandler:

    Attached image

    Stream:

    Attached image



    What do you mean?
    the problem is obvious, buffer either isnt 512 long, or bitMaskOut isnt 512 long (and I suspect its bitMaskOut)
    now you just have to figure out why and fix that
    or have someone do it for you. although learning a bit of programming may do you good in the future.
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  10. #10  
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    most likely a buffer overflow. so either increase the allocated buffer capacity or use a dynamic buffer that grows when it needs to.

    Attached image
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