Thread: Vorkath animation IDS? ASCEND

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  1. #1 Vorkath animation IDS? ASCEND 
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    Does anyone know Ascends/G00n's vorkath animation IDS?

    These are the ones told to use by Yasins 90% vorkath, but i believe ascends are different, would anyone know what they're or know how i can find them?
    Looking for sleeping, awakened and zombie spawn below are the ones used in Yasin's vorkath release.
    -Any help is appreciated!

    Code:
      public class VorkathConstants {
    
        public static final int SLEEPING_VORKATH_ID = 8059;
        public static final int AWAKENED_VORKATH_ID = 8061;
    
        public static final int ZOMBIE_SPAWN = 8063;
        public static final int ZOMBIE_SPAWN_LIFE_POINTS = 38;
    
        public static final int VORKATH_LIFE_POINTS = 769;
    
    
        public static final int X_COORDINATE = 2269;
        public static final int Y_COORDINATE = 4062;
    
        public static final Boundary VORKATH_BOUNDARY = new Boundary(2262, 4061, 2282, 4072);
    
    
    }
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    Quote Originally Posted by Afsona View Post
    Does anyone know Ascends/G00n's vorkath animation IDS?

    These are the ones told to use by Yasins 90% vorkath, but i believe ascends are different, would anyone know what they're or know how i can find them?
    Looking for sleeping, awakened and zombie spawn below are the ones used in Yasin's vorkath release.
    -Any help is appreciated!

    Code:
      public class VorkathConstants {
    
        public static final int SLEEPING_VORKATH_ID = 8059;
        public static final int AWAKENED_VORKATH_ID = 8061;
    
        public static final int ZOMBIE_SPAWN = 8063;
        public static final int ZOMBIE_SPAWN_LIFE_POINTS = 38;
    
        public static final int VORKATH_LIFE_POINTS = 769;
    
    
        public static final int X_COORDINATE = 2269;
        public static final int Y_COORDINATE = 4062;
    
        public static final Boundary VORKATH_BOUNDARY = new Boundary(2262, 4061, 2282, 4072);
    
    
    }
    Those are not Animation IDs, those are NPC IDs.....
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