The lever seems fine. However with the door, check your code as it seems like a forcewalk rather then open the door and forcewalk.
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Simply this is happening to doors causing no clip -
This is also happening to levers
The lever seems fine. However with the door, check your code as it seems like a forcewalk rather then open the door and forcewalk.
I mean most servers don't have fully functioning doors so for the noclipping issue i'd imagine you're using a forceWalk instead of actually updating the object? The reason why you can't go through the door when you're right next to it is because your doors actions are most likely going off of the players position, meaning the player has to be standing on one exact coordinate for it to happen. Since your character doesn't walk to said position when they're two spaces away from the door leads me to believe that in relation to objects positioning, your formula could be getting the size of the object wrong thus moving you keeping you further away because it thinks the object is larger than it actually is
Hi,
but wouldn't the object, when supposed to be larger than thought, unreachable? He's still able to reach it by manually walking to it though. Also, he can enter the door vice-versa (from another side)
check for both positive and negative offsetX and offsetY instead of just the negative one (hence it works only one-sided)
If that wont help it: would you mind sharing code so we can get a slight idea of how your system works and what might be off?
I will do some tests and report back to everyone, THANK YOU FOR THE POST AND REPLIES!
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