You could send the ground item packet without registering the ground item in the server, so when a player attempts to pick it up, it wont do anything.
|
Hey,
So I was wondering how the client handles packets and if it was possible to send fake packets from the server to the client. For example, sending a grounditem packet to the client, where there isn't an actual grounditem on the server (visible)
You could send the ground item packet without registering the ground item in the server, so when a player attempts to pick it up, it wont do anything.
Thanks. Yeah we already have checks in place, but I was thinking of using this as a bot detection system. If I can send a ground item packet to the client when it isn't visible for normal players, if a player reacts to it they must be a bot..
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |