make it check if the player is in combat with the dummy and when the player hits, make it grab the max hit.
What base are you using?
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basically im trying to add a combat dummy to get a max hit. It's an object, so any ideas on how to get this to work?
make it check if the player is in combat with the dummy and when the player hits, make it grab the max hit.
What base are you using?
How do you make a door work? How do you make a altar work?
Same goes with the dummy.
If you want it to have a health bar, you could use one of the invisible npc id's and have the code target it when interact with the object.
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