Thread: Combat Dummy for max hit. Can't figure it out.

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  1. #1 Combat Dummy for max hit. Can't figure it out. 
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    basically im trying to add a combat dummy to get a max hit. It's an object, so any ideas on how to get this to work?
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    make it check if the player is in combat with the dummy and when the player hits, make it grab the max hit.

    What base are you using?
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    Quote Originally Posted by Hitten View Post
    make it check if the player is in combat with the dummy and when the player hits, make it grab the max hit.

    What base are you using?
    It's PI, not sure how to add an object as attackable. high as fuck rn llmao
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  4. #4  
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    How do you make a door work? How do you make a altar work?
    Same goes with the dummy.
    If you want it to have a health bar, you could use one of the invisible npc id's and have the code target it when interact with the object.


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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    Quote Originally Posted by RuneSpan View Post
    It's PI, not sure how to add an object as attackable. high as fuck rn llmao
    It's not attackable, it's just usable - the first use option is "attack".
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