so basically you are doing nothing, i dont know what you expect that if statement to do lol, i dont understand wtf you are asking, that code is sooooo fucking horrible
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title explaind, i'd appreciate help here.
FIXED
Code:if (c.freezeTimer > 0) { if (PlayerHandler.players[c.playerIndex] != null && c.goodDistance(c.getX(), c.getY(), PlayerHandler.players[c.playerIndex].getX(), PlayerHandler.players[c.playerIndex].getY(), 1) && packetType != 98) { c.playerIndex = 0; } else { c.sendMessage("A magical force stops you from moving."); if (packetType != 98) { c.playerIndex = 0; } } return; }Code:if (freezeTimer > -6) { freezeTimer--; if (frozenBy > 0) { if (PlayerHandler.players[frozenBy] == null) { freezeTimer = -1; frozenBy = -1; } else if (!goodDistance(absX, absY, PlayerHandler.players[frozenBy].absX, PlayerHandler.players[frozenBy].absY, 20)) { freezeTimer = -1; frozenBy = -1; } } }
Last edited by Mr Dream; 06-13-2018 at 11:33 AM.
so basically you are doing nothing, i dont know what you expect that if statement to do lol, i dont understand wtf you are asking, that code is sooooo fucking horrible
range/mage works just fine also check this
Code:if (freezeTimer > -6) { freezeTimer--; if (frozenBy > 0) { if (PlayerHandler.players[frozenBy] == null) { freezeTimer = -1; frozenBy = -1; } else if (!goodDistance(absX, absY, PlayerHandler.players[frozenBy].absX, PlayerHandler.players[frozenBy].absY, 20)) { freezeTimer = -1; frozenBy = -1; } } }
bump :/
Maybe it should be like this?
Hard to tell though since you're not giving us full classes to work with, don't have much context.Code:if (c.freezeTimer > 0) { if (PlayerHandler.players[c.playerIndex] != null && c.goodDistance(c.getX(), c.getY(), PlayerHandler.players[c.playerIndex].getX(), PlayerHandler.players[c.playerIndex].getY(), 1) && packetType != 98) { c.playerIndex = 0; } else { c.sendMessage("A magical force stops you from moving."); if (packetType != 98) { c.playerIndex = 0; } return; } }
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