Thats how it works currently? Strength dictates a higher level hit and attack is accuracy. Not sure what you're asking. In most bases there is a CombatFactory that sorts out specific items giving advantages and multiplies so you could check that out there? BUt what you're describing is not unique its basic. CombatFactory for ruse you can use if statements to set certain id's to hit harder based on strength level i guess, but that seems kind of redundant in my opinion