Thread: Elvarg - Wilderness level

Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14
  1. #11  
    Extreme Donator


    Join Date
    Oct 2010
    Posts
    2,853
    Thanks given
    1,213
    Thanks received
    1,622
    Rep Power
    5000
    get rid of that entire location system it's really horrible and disgusting. it's from ruse.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
    Reply With Quote  
     

  2. Thankful user:


  3. #12  
    Registered Member

    Join Date
    Feb 2015
    Posts
    830
    Thanks given
    12
    Thanks received
    200
    Rep Power
    118
    Quote Originally Posted by Professor Oak View Post
    get rid of that entire location system it's really horrible and disgusting. it's from ruse.
    when honesty hits.
    Reply With Quote  
     

  4. Thankful user:


  5. #13  
    Donator
    snurf's Avatar
    Join Date
    Oct 2015
    Posts
    582
    Thanks given
    70
    Thanks received
    92
    Rep Power
    0
    Quote Originally Posted by Dinh View Post
    when honesty hits.
    I think many of the Elvarg base users don't know to do an entire new location system from scratch.
    Reply With Quote  
     

  6. #14  
    Respected Member


    Kris's Avatar
    Join Date
    Jun 2016
    Age
    26
    Posts
    3,638
    Thanks given
    820
    Thanks received
    2,642
    Rep Power
    5000
    Quote Originally Posted by snurf View Post
    I think many of the Elvarg base users don't know to do an entire new location system from scratch.
    Fools. There's little to nothing to it.

    Code:
    int script_384() {
    	int int0;
    	int0 = 0;
    	if (script_247(location(2944, 3520, 0), location(3391, 4351, 3), getMyLocation()) == 1) {
    		int0 = (y(getMyLocation()) - 55 * 64) / 8 + 1;
    	} else if (script_247(location(3008, 10112, 0), location(3071, 10175, 3), getMyLocation()) == 1) {
    		int0 = (y(getMyLocation()) - 155 * 64) / 8 - 1;
    	} else if (script_247(location(2944, 9920, 0), location(3391, 10879, 3), getMyLocation()) == 1) {
    		int0 = (y(getMyLocation()) - 155 * 64) / 8 + 1;
    	}
    	return int0;
    }
    These are the true coordinates OSRS uses to determine wilderness level. Just three simple rectangles.
    Attached image
    Reply With Quote  
     

  7. Thankful user:


Page 2 of 2 FirstFirst 12

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Elvarg Wilderness level
    By TomDavies in forum Help
    Replies: 5
    Last Post: 04-20-2017, 04:27 AM
  2. Need help with wilderness levels bug.
    By bmxxscape in forum Help
    Replies: 0
    Last Post: 01-01-2009, 03:56 PM
  3. Wilderness Levels: Level: 1, Level: 2, Ect.
    By JC09 in forum Tutorials
    Replies: 25
    Last Post: 10-12-2008, 01:29 AM
  4. Wilderness Levels?
    By `Gaz in forum Requests
    Replies: 6
    Last Post: 10-04-2008, 03:07 PM
  5. Add the Real Wilderness levels.
    By IGotSkillz in forum Tutorials
    Replies: 41
    Last Post: 07-12-2008, 03:51 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •