Thread: How do you spawn walls?

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  1. #1 How do you spawn walls? 
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    New to this private server thing I saw a friend playing on one and decided to play around with some java. I'm trying to spawn wall objects (such as id 1902) but they just won't spawn any way I try to add them. I tried adding the spawn and location in the objects.json file and nothing happened. I tried adding them using the :bject [ID] command and it seems to create SOMETHING there because I can no longer walk on that tile but I don't see anything rendered. I'm able to see loads of other objects just not the objects you cant typically interact with (or right click). Anyone have experience spawning in walls?
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    well, depending on the revision/source ill give you a little insight.


    from what i've seen on 667s.

    Models index is a seperate index then 'objects'

    for example objects/npcs/items etc all use models from the model index.
    with that being said there is probably a 'global object' index that handle objects that are not dynamic. (walls, bushes etc)
    i would try to find a way to spawn models directly from the models index or find whatever index that handles such 'static' objects.

    i rendered static global objects directly from the model index, it was quite frustrating (As i didn't know exactly how they were handled).
    but tbh this might not work for you and is kinda ghetto.

    if you can post revision/source type, you would probably get some good answers from someone who is more into Rsps then me.
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  3. #3  
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    Thanks for the response I'll give that a try. Pretty tired and about to head to bed so I'll just post the server that I'm using right now, will check back tomorrow for updates and to post more info. https://www.rune-server.ee/runescape...oved-core.html
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  4. #4  
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    I can make custom maps, change floor colors, add walls/ buildings etc. Checkout my thread and let me know!
    https://www.rune-server.ee/black-mar...p-editing.html
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  5. #5  
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    The reason the objects don't render is because you're sending them under the wrong type (type can vary from 0 to 22, the object has to support a given type for you to be able to render it). The reason why it clips nonetheless is because most servers don't check if the type is valid or not, they just get the clip data based on the object id and clip it instantly.
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  6. #6  
    'Slutty McFur'

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    Might come in useful, haven't checked myself but from what I remember this seems about right.

    Code:
    		0    - straight walls, fences etc
    		1    - diagonal walls corner, fences etc connectors
    		2    - entire walls, fences etc corners
    		3    - straight wall corners, fences etc connectors
    		4    - straight inside wall decoration
    		5    - straight outside wall decoration
    		6    - diagonal outside wall decoration
    		7    - diagonal inside wall decoration
    		8    - diagonal in wall decoration
    		9    - diagonal walls, fences etc
    		10    - all kinds of objects, trees, statues, signs, fountains etc etc
    		11    - ground objects like daisies etc
    		12    - straight sloped roofs
    		13    - diagonal sloped roofs
    		14    - diagonal slope connecting roofs
    		15    - straight sloped corner connecting roofs
    		16    - straight sloped corner roof
    		17    - straight flat top roofs
    		18    - straight bottom egde roofs
    		19    - diagonal bottom edge connecting roofs
    		20    - straight bottom edge connecting roofs
    		21    - straight bottom edge connecting corner roofs
    		22    - ground decoration + map signs (quests, water fountains, shops etc)


    Spoiler for wat:
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  8. #7  
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    Quote Originally Posted by A Mage View Post
    Might come in useful, haven't checked myself but from what I remember this seems about right.

    Code:
    		0    - straight walls, fences etc
    		1    - diagonal walls corner, fences etc connectors
    		2    - entire walls, fences etc corners
    		3    - straight wall corners, fences etc connectors
    		4    - straight inside wall decoration
    		5    - straight outside wall decoration
    		6    - diagonal outside wall decoration
    		7    - diagonal inside wall decoration
    		8    - diagonal in wall decoration
    		9    - diagonal walls, fences etc
    		10    - all kinds of objects, trees, statues, signs, fountains etc etc
    		11    - ground objects like daisies etc
    		12    - straight sloped roofs
    		13    - diagonal sloped roofs
    		14    - diagonal slope connecting roofs
    		15    - straight sloped corner connecting roofs
    		16    - straight sloped corner roof
    		17    - straight flat top roofs
    		18    - straight bottom egde roofs
    		19    - diagonal bottom edge connecting roofs
    		20    - straight bottom edge connecting roofs
    		21    - straight bottom edge connecting corner roofs
    		22    - ground decoration + map signs (quests, water fountains, shops etc)
    You can additionally also obtain a list of possible object types from object definitions, like this:
    https://gist.github.com/840fe3f7c207...8fece65af239c3

    The objects (ids are in brackets after name) will only render if they're spawned under one of the types declared after it^.
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