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I am using Elvarg based projectiles, I just wanted to send a projectile to a specific location rather than to an entity to follow or what not, when I try to set the lockon to 0 or 1 or something obscure the projectile just flops some random angle. Not going to the actual location it was constructed too.
I am sure this is something someone must know about, I would appreciate any advice!
Take care
- Loses
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I believe only two entity types are supported, npc and player but I could be wrong. If the value < 0 it's an NPC, if > 0 then it's a player. When 0, yo must provide the angle, slope, start heigh, end height, etcetera which determines the projectile path.
I have the lockon set to 0
https://i.gyazo.com/b6aa232cda6df453...c2d872af35.mp4
//start/end/lockon/projectile/speed/delay/startheight/endheight/curve
delay = character.executeProjectile(new Projectile(character.getPosition(), target.getPosition(), 0, 1481, 65, 35, 50, 35, 45));
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