Thread: multiple walkableinterface at same place

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  1. #1 multiple walkableinterface at same place 
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    Hey so i have a pvp/deadman world project going on and i have my pvp and guarded zone icon walkableinterface in the whole world, but that is now covering all my other walkableinterfaces in places like waterbirth island snow, barrows counter in barrows etc.. I've tried making a copy of the walkableinterface method in playerassistant to have "walkableinterface" and "walkableinterface2" but that didnt work
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    Now I'm not entirely sure but as it sounds, you have an interface called WalkableInterface?
    If so, you want your classes that are supposed to be a WalkableInterface to implement the interface.

    I.e class PvPZone implements WalkableInterface

    If this is not the case, and there is a method to determine if something is a WalkableInterface you might want to call that method somewhere adding your new interface to a list of WalkableInterfaces.

    Can you send a link of the code you're referring to?

    Or do you need two interfaces at the same time to overlap each other?
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    Quote Originally Posted by Sarkastisk View Post
    Now I'm not entirely sure but as it sounds, you have an interface called WalkableInterface?
    If so, you want your classes that are supposed to be a WalkableInterface to implement the interface.

    I.e class PvPZone implements WalkableInterface

    If this is not the case, and there is a method to determine if something is a WalkableInterface you might want to call that method somewhere adding your new interface to a list of WalkableInterfaces.

    Can you send a link of the code you're referring to?

    Or do you need two interfaces at the same time to overlap each other?
    this is the pvp one where i have everywhere
    getPA().showOption(3, 0, "Attack", 1);
    getPA().sendFrame126("@[email protected] - 126", 21302);
    getPA().walkableInterface2(21300);
    and this is for example the walkableinterface when entering waterbirth island but the pvp one overrides it so it doesnt show it cause only 1 walkableinterface can be shown at time
    } else if (Boundary.isIn(this, Boundary.WATERBIRTH_ISLAND)) {
    getPA().walkableInterface(11877);
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    bump
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    easily converted [Only registered and activated users can see links. ]
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    Quote Originally Posted by Expand View Post
    easily converted [Only registered and activated users can see links. ]
    couldn't manage to add it without many errors :/
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    Expand litterly gave you the solution already, its really easy to convert.
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    Quote Originally Posted by Nighel View Post
    Expand litterly gave you the solution already, its really easy to convert.
    i've tried and always end up with weird errors :/
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    Quote Originally Posted by DreamDesire View Post
    i've tried and always end up with weird errors :/
    Well you either gotta write your own system or somehow fix those errors. Thats your only solution.
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