Thread: Staff to Player ratio

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  1. #11  
    🎶 As you're falling down 🎶

    uint32_t's Avatar
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    If they are JUST admins, it looks bad. If they are actually active developers, designers, community managers, etc then it doesn't look too bad. However, for there to be that many actual staff members (developers, designers, etc) you'd likely already have to have a large existing player-base.

    So, based on that, I would argue the ratio of admins-to-players is pretty important. It's kind of the same idea as the ratio of police-to-citizens. You don't have two police officers for every regular citizen, that would be crazy.
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    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  2. #12  
    Dank memes are making the world turn
    Catanai's Avatar
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    It's a question of how many people can be moderated by one Mod. Also time zones.
    Rule of thumb for 20-25 active players have 1 mod. Also 1 for every active time zone where your players are from.
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  3. #13  
    The One & Only


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    Spawnscape had 500 players with 5-7 staff-members and they did amazing

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