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    Use image tags. Definitely wrong animation. Also wrong projectile sending.

    Something along the lines of:

    Code:
    player.playProjectile(Projectile.create(player.getLocation(), target.getCentreLocation(), projectile, showDelay, 50, clientSpeed, 46, 36, target.getProjectileLockonIndex(), slope, 86));
     

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    Quote Originally Posted by _Patrick_ View Post
    Use image tags. Definitely wrong animation. Also wrong projectile sending.
    didn't work because they're gif's sorry =/
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    Quote Originally Posted by tekkit View Post
    didn't work because they're gif's sorry =/
    [img].gif[/img]
     

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    Quote Originally Posted by _Patrick_ View Post
    Use image tags. Definitely wrong animation. Also wrong projectile sending.

    Something along the lines of:

    Code:
    player.playProjectile(Projectile.create(player.getLocation(), target.getCentreLocation(), projectile, showDelay, 50, clientSpeed, 46, 36, target.getProjectileLockonIndex(), slope, 86));
    thankyou but where will i utilize this?
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    Quote Originally Posted by tekkit View Post
    thankyou but where will i utilize this?
    Loads of crap code, but this appears to be your projectile sending:"

    Code:
    if (c.lastWeaponUsed == 12926) {
    					c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, c.getCombat().getProjectileSpeed(),
    							c.getCombat().getRangeProjectileGFX(), 25, 10, c.oldNpcIndex + 1, 45);
    				} else {
    					c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, c.getCombat().getProjectileSpeed(),
    							c.getCombat().getRangeProjectileGFX(), 43, 31, c.oldNpcIndex + 1, c.getCombat().getProjectileShowDelay());
    				}
    				if (c.getCombat().usingDbow())
    					c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, c.getCombat().getProjectileSpeed(),
    							c.getCombat().getRangeProjectileGFX(), 60, 31, c.oldNpcIndex + 1, c.getCombat().getStartDelay(), 35);
    Also add the images in a image tag for others s o they don't have to click links [img]link.gif[/img]
     

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    still need help with this my skype = tekkit20
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    For the first one, you're simply using a wrong animation. Find the correct ID and apply that one.
    As far as the second goes, it looks fine I believe. Possibly an incorrect projectile ID? (I don't know shit bout OSRS) & definitely incorrect start speed. All adjusted within the packet.
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    Quote Originally Posted by Kris View Post
    For the first one, you're simply using a wrong animation. Find the correct ID and apply that one.
    As far as the second goes, it looks fine I believe. Possibly an incorrect projectile ID? (I don't know shit bout OSRS) & definitely incorrect start speed. All adjusted within the packet.
    add my skype : tekkit20
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    The first one seem like your projectile is slow plus wrong animation. Nothing in the code shows animations, so hard to tell you what to debug / change.
    The second one seems like a start projectile height is off. Check the start GFX method in your data (aka when you pull up the arrow).


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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