Originally Posted by
Kris
No. Region packet should be all you need to send to see the actual area. Are you sending it correctly?
I believe I sent the region packet 73 right? I didn't set the players position I just sent a random set of region coordinates (8,8)
Code:
sendMapRegion(8, 8);
public PacketSender sendMapRegion(int x, int y) {
StreamBuffer.OutBuffer out = StreamBuffer.newOutBuffer(6);
out.writeHeader(player.getOutCipher(), 73);
out.writeShort(x, StreamBuffer.ValueType.A);
out.writeShort(y);
player.send(out.getBuffer());
return this;
}
Result (The console shows packet activity (Incoming, Server), The right image displays what happens on login and for 15 or so seconds after, The left bottom image shows what happens around the time the white text appears. The packets then enter a repeating pattern and the lost connection message stays.):