Thread: What encourages players to PvP?

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  1. #1 What encourages players to PvP? 

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    Zexillium's Avatar
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    So currently I am a staff member on Illerai, and the majority of our population consists of Skillers and PvMers.
    Currently, we do not have any Wilderness content outside of the Wilderness Resource Dungeon, A Wildy Slayer Master and the Wilderness Bosses (Callisto, Ve'tion, Venenatis, etc).
    The problem is that no one does PvP, even when events such as bonus PKP tokens are active or when the staff team is hosting boss raids for Wilderness bosses.

    How ever, we want to encourage/force players to go to the Wilderness but without adding the typical rsps content (PvP Bots, insane loot from bosses, etc).
    What ideas do you have that'll encourage players to visit the Wildy?
    Please note that we are not looking for large/massive-scaled suggestions like adding new custom skills related to PvP.

    Thanks in advance!
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    Events.
    From what I've seen, if the server has a proper combat system as well as no issues with the items lost on death and whatnot, players will PK, granted there's more than just a few playing.
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    Quote Originally Posted by Kris View Post
    Events.
    From what I've seen, if the server has a proper combat system as well as no issues with the items lost on death and whatnot, players will PK, granted there's more than just a few playing.
    We have a pretty decent combat system, even including gods that you can choose from to improve your strength in PvP. We've also peaked at 53 players, with around 30-40 players online daily, but there seems to be no desire for PvP, even when there are items such as DClaws, Prayer Unlocks, etc in the shop (Useful items). That's why we are looking for suggestions that will attract PvP players to the server.
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    Forced them out put skotizo every 45minutes . You'll have clans forming eventually and from there on people will get more adaptive and start pking. That may not do it because illeria is more of a grindy server so people tend to pvm/skill. A bit of help would be to look at other popular servers to see what they're doing right although I don't expect pking at 50 online.
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    Quote Originally Posted by Arlo View Post
    Forced them out put wildywyrm out there. You'll have clans forming eventually and from there on people will get more adaptive and start pking. That may not do it because illeria is more of a grindy server so people tend to pvm/skill.
    It's a good idea but we wish to add new and unique content instead of re-inventing the wheel for the 100th time.
    without adding the typical rsps content (PvP Bots, insane loot from bosses, etc).
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    Quote Originally Posted by SilverNova View Post
    It's a good idea but we wish to add new and unique content instead of re-inventing the wheel for the 100th time.
    If you want unique content, write something up yourself, as many servers use the same stuff to drive players into the wilderness, If that isn't unique for you why not make a pk-related mini-game that takes part in the wilderness?
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    Well you mentioned that most of your players were skillers, so incorporate skilling into the wilderness.
    Look for a small place such as Pirates Hut at magebank(must have a door) and place a chest in the area which has double xp, better items etc; etc;
    To picklock the door you must have a lockpick and 76 thieving. There'll be a 1 in 10 chance of successfully picklocking, if failed, there is a 30 second timer inbetween each attempt.
    Upon successfully picklocking and entering the area, you will be attacked, not by npc's but your HP will just drop slowly(pretty much like poison)

    IDK, just an idea that came to my mind when I was thinking of ideas, just browse around the wilderness and look for cool things which can be used for an even greater thing.
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    It also depends on how your economy is like, If it's one of those hard eco where you have to grind alot to get stuff/level up then people don't want to risk their stuff in pvp that easy.

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    Quote Originally Posted by SilverNova View Post
    We have a pretty decent combat system, even including gods that you can choose from to improve your strength in PvP. We've also peaked at 53 players, with around 30-40 players online daily, but there seems to be no desire for PvP, even when there are items such as DClaws, Prayer Unlocks, etc in the shop (Useful items). That's why we are looking for suggestions that will attract PvP players to the server.
    well there's your problem. most people want emulation of 07 pvp, not OP pre-eoc gear, not some weird 'god power', etc. nothing against your server, it's just there aren't many people out there that are interested in that type of content when there are alternatives
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    wilderness skilling locations where exp is multiplied by a ratio the farther into the wilderness you go
    shooting stars which are located in the wildy

    just 2 ideas I had at the moment
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