Hey,

So lately I've been working on a fully working raids. And I figured the most efficient way to go through it is to do it in steps. Labeling on Boss or Room as a step, and starting from the End room to the start.


Now my end goal is to have the dungeon randomly generate based on the amount of people in the raid party/CC. So far I've completed the Great Olm fight completely, the only thing I am missing is the turning head mechanic. This is where I was wondering if someone could help me, as of right now it does all the same special attacks and has all the phases that the actual fight has on Old School, but his head just stays in the middle.

Now, I have the animations for the head moving all ready, the only thing I am struggling with is thinking of a method to implement them and check for the player(s) in front of the head, so that if the head isn't facing the opponent for that tick it doesn't attack. Making the Great Olm fight a lot easier to solo, like the way Woox does it on OSRS.

If you have any ideas, feel free to drop them Would be greatly appreciated, and I will rep you when I release my full Raids code.