Thread: NPC Movement.. Help?

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  1. #1 NPC Movement.. Help? 
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    Currently have an NPC which is used to sell thieved items too - But I can't get it to walk around/move to make botting/ghost mousing as easy.

    Location:
    Attached image

    case 22:// Merchant
    entityDef.name = "Merchant";
    entityDef.actions = new String[5];
    entityDef.actions[0] = "Sell Goods";
    break;

    How would I go about doing this? I'm sort of new so don't bash me please.
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  2. #2  
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    You need to do it via the server files, probably via your npc definitions or spawns.
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  3. #3  
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    Quote Originally Posted by Professor Oak View Post
    You need to do it via the server files, probably via your npc definitions or spawns.
    Where would this be found exactly? Sorry.. trying to learn this step by step.
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    Quote Originally Posted by InProgress View Post
    Where would this be found exactly? Sorry.. trying to learn this step by step.
    Look in your server files / data, should probably be something related to npc defs
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  5. #5  
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    Quote Originally Posted by Professor Oak View Post
    Look in your server files / data, should probably be something related to npc defs
    I found it, and the walk is true.. but he isn't walking.. :/
    Attached image
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    Quote Originally Posted by InProgress View Post
    I found it, and the walk is true.. but he isn't walking.. :/
    Attached image
    Look at how other npcs who do walk are defined, maybe you're missing a "walk radius" attribute or something.
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  7. #7  
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    Quote Originally Posted by Professor Oak View Post
    Look at how other npcs who do walk are defined, maybe you're missing a "walk radius" attribute or something.
    None of my other NPC's currently walk. :/
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    weird system, normal people using spawnconfig.cfg?
    Owner of ThamenX
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  9. #9  
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    It's Vencillio. Non-attackable npcs with walk set to 1 in the SpawnDefinitions still can't walk.
    Simply uncomment this line @ Mob.java and it's all fixed.

    Code:
    //	Walking.randomWalk(this);
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  11. #10  
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    Quote Originally Posted by Stan_ View Post
    It's Vencillio. Non-attackable npcs with walk set to 1 in the SpawnDefinitions still can't walk.
    Simply uncomment this line @ Mob.java and it's all fixed.

    Code:
    //	Walking.randomWalk(this);
    I have this uncommented; but yet none of my NPC's walk...
    Help please? :/
    Attached image


    RESOLVED.
    Thanks for the help everyone.
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