Thread: Ruse Achievements

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  1. #1 Ruse Achievements 
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    Hello,

    I added a new interface for something, which required me to change my achievement interface ids from 37001 to 47001.
    I changed it server sided as well in the Achievements class, but now my achievements tab is blank.

    Any help?

    Interface Client Sided
    Code:
    private void achievementsInterface() {
    		RSInterface tab = addTabInterface(47000);
    		RSInterface scroll = addTabInterface(46999);
    		addText(47001, "Achievements", tda, 2, 16750623, false, true);
    		addSpriteLoader(47002, 650);
    		addSpriteLoader(47003, 651);
    		addSpriteLoader(47004, 650);
    		tab.totalChildren(5);
    		tab.child(0, 47001, 5, 3);
    		tab.child(1, 47002, 0, 22);
    		tab.child(2, 47003, 0, 25);
    		tab.child(3, 47004, 0, 249);
    		tab.child(4, 46999, 0, 25); 
    
    		scroll.totalChildren(112);
    		scroll.width = 174; scroll.height = 224; scroll.scrollMax = 1790;
    
    
    		/** TEXT **/
    		int k = 0;
    		int y = 25;
    		for(int i = 47005; i < 47116; i++) {
    			scroll.child(k, i, 6, y);
    			y += 16;
    			k++;
    			if(i == 47035 || i == 47068 || i == 47102 || i >= 47112) {
    				addText(i, "", tda, 1, 0xFF8900, false, true);
    			} else {
    				addClickableText(i, "", "Select", tda, 1, 0xFF8900, 130, 13);
    			}
    		}
    		addText(40777, "Easy Tasks", tda, 2, 0xFF9900, false, true);
    		scroll.child(k, 40777, 7, 6);
    		addText(47036, "Medium Tasks", tda, 2, 0xFF9900, false, true);
    		addText(47069, "Hard Tasks", tda, 2, 0xFF9900, false, true);
    		addText(47103, "Elite Tasks", tda, 2, 0xFF9900, false, true);
    	}
    Achievements Class Server Sided
    Code:
    public class Achievements {
    
    	public enum AchievementData {
    
    		ENTER_THE_LOTTERY(Difficulty.EASY, "Enter The Lottery", 47005, null),
    		FILL_WELL_OF_GOODWILL_1M(Difficulty.EASY, "Pour 1M Into The Well", 47006, null),
    		CUT_AN_OAK_TREE(Difficulty.EASY, "Cut An Oak Tree", 47007, null),
    		BURN_AN_OAK_LOG(Difficulty.EASY, "Burn An Oak Log", 47008, null),
    		FISH_A_SALMON(Difficulty.EASY, "Fish A Salmon", 47009, null),
    		COOK_A_SALMON(Difficulty.EASY, "Cook A Salmon", 47010, null),
    		EAT_A_SALMON(Difficulty.EASY, "Eat A Salmon", 47011, null),
    		MINE_SOME_IRON(Difficulty.EASY, "Mine Some Iron", 47012, null),
    		SMELT_AN_IRON_BAR(Difficulty.EASY, "Smelt An Iron Bar", 47013, null),
    		HARVEST_A_CROP(Difficulty.EASY, "Harvest A Crop", 47014, null),
    		INFUSE_A_DREADFOWL_POUCH(Difficulty.EASY, "Infuse A Dreadfowl Pouch", 47015, null),
    		CATCH_A_YOUNG_IMPLING(Difficulty.EASY, "Catch A Young Impling", 47016, null),
    		CRAFT_A_PAIR_OF_LEATHER_BOOTS(Difficulty.EASY, "Craft A Pair of Leather Boots", 47017, null),
    		CLIMB_AN_AGILITY_OBSTACLE(Difficulty.EASY, "Climb An Agility Obstacle", 47018, null),
    		FLETCH_SOME_ARROWS(Difficulty.EASY, "Fletch Some Arrows", 47019, null),
    		STEAL_A_RING(Difficulty.EASY, "Steal A Ring", 47020, null),
    		MIX_A_POTION(Difficulty.EASY, "Mix A Potion", 47021, null),
    		RUNECRAFT_SOME_RUNES(Difficulty.EASY, "Runecraft Some Runes", 47022, null),
    		BURY_A_BIG_BONE(Difficulty.EASY, "Bury A Big Bone", 47023, null),
    		COMPLETE_A_SLAYER_TASK(Difficulty.EASY, "Complete A Slayer Task", 47024, null),
    		SET_UP_A_CANNON(Difficulty.EASY, "Set Up A Cannon", 47025, null),
    		KILL_A_MONSTER_USING_MELEE(Difficulty.EASY, "Kill a Monster Using Melee", 47026, null),
    		KILL_A_MONSTER_USING_RANGED(Difficulty.EASY, "Kill a Monster Using Ranged", 47027, null),
    		KILL_A_MONSTER_USING_MAGIC(Difficulty.EASY, "Kill a Monster Using Magic", 47028, null),
    		DEAL_EASY_DAMAGE_USING_MELEE(Difficulty.EASY, "Deal 1000 Melee Damage", 47029, new int[]{0, 1000}),
    		DEAL_EASY_DAMAGE_USING_RANGED(Difficulty.EASY, "Deal 1000 Ranged Damage", 47030, new int[]{1, 1000}),
    		DEAL_EASY_DAMAGE_USING_MAGIC(Difficulty.EASY, "Deal 1000 Magic Damage", 47031, new int[]{2, 1000}),
    		PERFORM_A_SPECIAL_ATTACK(Difficulty.EASY, "Perform a Special Attack", 47032, null),
    		FIGHT_ANOTHER_PLAYER(Difficulty.EASY, "Fight Another Player", 47033, null),
    		BURY_A_DRAGON_BONE(Difficulty.EASY, "Bury A Dragon Bone", 47034, null),
    
    		ENTER_THE_LOTTERY_THREE_TIMES(Difficulty.MEDIUM, "Enter The Lottery Three Times", 47037, new int[]{3, 3}),
    		FILL_WELL_OF_GOODWILL_50M(Difficulty.MEDIUM, "Pour 50M Into The Well", 47038, new int[]{4, 50000000}),
    		CUT_100_MAGIC_LOGS(Difficulty.MEDIUM, "Cut 100 Magic Logs", 47039, new int[]{5, 100}),
    		BURN_100_MAGIC_LOGS(Difficulty.MEDIUM, "Burn 100 Magic Logs", 47040, new int[]{6, 100}),
    		FISH_25_ROCKTAILS(Difficulty.MEDIUM, "Fish 25 Rocktails", 47041, new int[]{7, 25}),
    		COOK_25_ROCKTAILS(Difficulty.MEDIUM, "Cook 25 Rocktails", 47042, new int[]{8, 25}),
    		MINE_25_RUNITE_ORES(Difficulty.MEDIUM, "Mine 25 Runite Ores", 47043, new int[]{9, 25}),
    		SMELT_25_RUNE_BARS(Difficulty.MEDIUM, "Smelt 25 Rune Bars", 47044, new int[]{10, 25}),
    		HARVEST_10_TORSTOLS(Difficulty.MEDIUM, "Harvest 10 Torstols", 47045, new int[]{11, 10}),
    		INFUSE_25_TITAN_POUCHES(Difficulty.MEDIUM, "Infuse 25 Steel Titans", 47046, new int[]{12, 25}),
    		CATCH_5_KINGLY_IMPLINGS(Difficulty.MEDIUM, "Catch 5 Kingly Implings", 47047, new int[]{13, 5}),
    		COMPLETE_A_HARD_SLAYER_TASK(Difficulty.MEDIUM, "Complete A Hard Slayer Task", 47048, null),
    		CRAFT_20_BLACK_DHIDE_BODIES(Difficulty.MEDIUM, "Craft 20 Black D'hide Bodies", 47049, new int[]{14, 20}),
    		FLETCH_450_RUNE_ARROWS(Difficulty.MEDIUM, "Fletch 450 Rune Arrows", 47050, new int[]{15, 450}),
    		STEAL_140_SCIMITARS(Difficulty.MEDIUM, "Steal 140 Scimitars", 47051, new int[]{16, 140}),
    		MIX_AN_OVERLOAD_POTION(Difficulty.MEDIUM, "Mix An Overload Potion", 47052, null),
    		ASSEMBLE_A_GODSWORD(Difficulty.MEDIUM, "Assemble A Godsword", 47053, null),
    		CLIMB_50_AGILITY_OBSTACLES(Difficulty.MEDIUM, "Climb 50 Agility Obstacles", 47054, new int[]{17, 50}),
    		RUNECRAFT_500_BLOOD_RUNES(Difficulty.MEDIUM, "Runecraft 500 Blood Runes", 47055, new int[]{18, 500}),
    		BURY_25_FROST_DRAGON_BONES(Difficulty.MEDIUM, "Bury 25 Frost Dragon Bones", 47056, new int[]****, 25}),
    		FIRE_500_CANNON_BALLS(Difficulty.MEDIUM, "Fire 500 Cannon Balls", 47057, new int[]{20, 500}),
    		DEAL_MEDIUM_DAMAGE_USING_MELEE(Difficulty.MEDIUM, "Deal 100K Melee Damage", 47058, new int[]{21, 100000}),
    		DEAL_MEDIUM_DAMAGE_USING_RANGED(Difficulty.MEDIUM, "Deal 100K Ranged Damage", 47059, new int[]{22, 100000}),
    		DEAL_MEDIUM_DAMAGE_USING_MAGIC(Difficulty.MEDIUM, "Deal 100K Magic Damage", 47060, new int[]{23, 100000}),
    		DEFEAT_THE_KING_BLACK_DRAGON(Difficulty.MEDIUM, "Defeat The King Black Dragon", 47061, null),
    		DEFEAT_THE_CHAOS_ELEMENTAL(Difficulty.MEDIUM, "Defeat The Chaos Elemental", 47062, null),
    		DEFEAT_A_TORMENTED_DEMON(Difficulty.MEDIUM, "Defeat A Tormented Demon", 47063, null),
    		DEFEAT_THE_CULINAROMANCER(Difficulty.MEDIUM, "Defeat The Culinaromancer", 47064, null),
    		DEFEAT_NOMAD(Difficulty.MEDIUM, "Defeat Nomad", 47065, null),
    		DEFEAT_10_PLAYERS(Difficulty.MEDIUM, "Defeat 10 Players", 47066, new int[]{24, 10}),
    		REACH_A_KILLSTREAK_OF_3(Difficulty.MEDIUM, "Reach A Killstreak Of 3", 47067, null),
    
    		FILL_WELL_OF_GOODWILL_250M(Difficulty.HARD, "Pour 250M Into The Well", 47070, new int[]{25, 250000000}),
    		CUT_5000_MAGIC_LOGS(Difficulty.HARD, "Cut 5000 Magic Logs", 47071, new int[]{26, 5000}),
    		BURN_2500_MAGIC_LOGS(Difficulty.HARD, "Burn 2500 Magic Logs", 47072, new int[]{27, 2500}),
    		FISH_2000_ROCKTAILS(Difficulty.HARD, "Fish 2000 Rocktails", 47073, new int[]{28, 2000}),
    		COOK_1000_ROCKTAILS(Difficulty.HARD, "Cook 1000 Rocktails", 47074, new int[]{29, 1000}),
    		MINE_2000_RUNITE_ORES(Difficulty.HARD, "Mine 2000 Runite Ores", 47075, new int[]{30, 2000}),
    		SMELT_1000_RUNE_BARS(Difficulty.HARD, "Smelt 1000 Rune Bars", 47076, new int[]{31, 1000}),
    		HARVEST_1000_TORSTOLS(Difficulty.HARD, "Harvest 1000 Torstols", 47077, new int[]{32, 1000}),
    		INFUSE_500_STEEL_TITAN_POUCHES(Difficulty.HARD, "Infuse 500 Steel Titans", 47078, new int[]{33, 500}),
    		CRAFT_1000_DIAMOND_GEMS(Difficulty.HARD, "Craft 1000 Diamond Gems", 47079, new int[]{34, 1000}),
    		CATCH_100_KINGLY_IMPLINGS(Difficulty.HARD, "Catch 100 Kingly Imps", 47080, new int[]{35, 100}),
    		FLETCH_5000_RUNE_ARROWS(Difficulty.HARD, "Fletch 5000 Rune Arrows", 47081, new int[]{36, 5000}),
    		STEAL_5000_SCIMITARS(Difficulty.HARD, "Steal 5000 Scimitars", 47082, new int[]{37, 5000}),
    		RUNECRAFT_8000_BLOOD_RUNES(Difficulty.HARD, "Runecraft 8000 Blood Runes", 47083, new int[]{38, 8000}),
    		BURY_500_FROST_DRAGON_BONES(Difficulty.HARD, "Bury 500 Frost Dragon Bones", 47084, new int[]{39, 500}),
    		FIRE_5000_CANNON_BALLS(Difficulty.HARD, "Fire 5000 Cannon Balls", 47085, new int[]{40, 5000}),
    		MIX_100_OVERLOAD_POTIONS(Difficulty.HARD, "Mix 100 Overload Potions", 47086, new int[]{41, 100}),
    		COMPLETE_AN_ELITE_SLAYER_TASK(Difficulty.HARD, "Complete An Elite Slayer Task", 47087, null),
    		ASSEMBLE_5_GODSWORDS(Difficulty.HARD, "Assemble 5 Godswords", 47088, new int[]{42, 5}),
    		DEAL_HARD_DAMAGE_USING_MELEE(Difficulty.HARD, "Deal 10M Melee Damage", 47089, new int[]{43, 10000000}),
    		DEAL_HARD_DAMAGE_USING_RANGED(Difficulty.HARD, "Deal 10M Ranged Damage", 47090, new int[]{44, 10000000}),
    		DEAL_HARD_DAMAGE_USING_MAGIC(Difficulty.HARD, "Deal 10M Magic Damage", 47091, new int[]{45, 10000000}),
    		DEFEAT_JAD(Difficulty.HARD, "Defeat Jad", 47092, null),
    		DEFEAT_BANDOS_AVATAR(Difficulty.HARD, "Defeat Bandos Avatar", 47093, null),
    		DEFEAT_GENERAL_GRAARDOR(Difficulty.HARD, "Defeat General Graardor", 47094, null),
    		DEFEAT_KREE_ARRA(Difficulty.HARD, "Defeat Kree'Arra", 47095, null),
    		DEFEAT_COMMANDER_ZILYANA(Difficulty.HARD, "Defeat Commander Zilyana", 47096, null),
    		DEFEAT_KRIL_TSUTSAROTH(Difficulty.HARD, "Defeat K'ril Tsutsaroth", 47097, null),
    		DEFEAT_THE_CORPOREAL_BEAST(Difficulty.HARD, "Defeat The Corporeal Beast", 47098, null),
    		DEFEAT_NEX(Difficulty.HARD, "Defeat Nex", 47099, null),
    		DEFEAT_30_PLAYERS(Difficulty.HARD, "Defeat 30 Players", 47100, new int[]{46, 30}),
    		REACH_A_KILLSTREAK_OF_6(Difficulty.HARD, "Reach A Killstreak Of 6", 47101, null),
    
    		COMPLETE_ALL_HARD_TASKS(Difficulty.ELITE, "Complete All Hard Tasks", 47104, new int[]{47, 32}),
    		CUT_AN_ONYX_STONE(Difficulty.ELITE, "Cut An Onyx Stone", 47105, null),
    		REACH_MAX_EXP_IN_A_SKILL(Difficulty.ELITE, "Reach Max Exp In A Skill", 47106, null),
    		REACH_LEVEL_99_IN_ALL_SKILLS(Difficulty.ELITE, "Reach Level 99 In All Skills", 47107, new int[]{48, 22}),
    		DEFEAT_10000_MONSTERS(Difficulty.ELITE, "Defeat 10,000 Monsters", 47108, new int[]{49, 10000}),
    		DEFEAT_500_BOSSES(Difficulty.ELITE, "Defeat 500 Boss Monsters", 47109, new int[]{50, 500}),
    		VOTE_100_TIMES(Difficulty.ELITE, "Vote 100 Times", 47110, new int[]{51, 100}),
    		UNLOCK_ALL_LOYALTY_TITLES(Difficulty.ELITE, "Unlock All Loyalty Titles", 47111, new int[]{52, 11}),
    		;
    
    		AchievementData(Difficulty difficulty, String interfaceLine, int interfaceFrame, int[] progressData) {
    			this.difficulty = difficulty;
    			this.interfaceLine = interfaceLine;
    			this.interfaceFrame = interfaceFrame;
    			this.progressData = progressData;
    		}
    
    		private Difficulty difficulty;
    		private String interfaceLine;
    		private int interfaceFrame;
    		private int[] progressData;
    
    		public Difficulty getDifficulty() {
    			return difficulty;
    		}
    	}
    
    	public enum Difficulty {
    		BEGINNER, EASY, MEDIUM, HARD, ELITE;
    	}
    
    	public static boolean handleButton(Player player, int button) {
    		if(!(button >= -28531 && button <= -28425)) {
    			return false;
    		}
    		int index = -1;
    		if(button >= -28531 && button <= -28502) {
    			index = 28531 + button;
    		} else if(button >= -28499 && button <= -28469) {
    			index = 30 + 28499 + button;
    		} else if(button >= -28466 && button <= -28435) {
    			index = 61 + 28466 + button;
    		} else if(button >= -28432 && button <= -28425) {
    			index = 93 + 28432 + button;
    		}
    		if(index >= 0 && index < AchievementData.values().length) {
    			AchievementData achievement = AchievementData.values()[index];
    			if(player.getAchievementAttributes().getCompletion()[achievement.ordinal()]) {
    				player.getPacketSender().sendMessage("<img=10> <col=339900>You have completed the achievement: "+achievement.interfaceLine+".");
    			} else if(achievement.progressData == null) {
    				player.getPacketSender().sendMessage("<img=10> <col=660000>You have not started the achievement: "+achievement.interfaceLine+".");
    			} else {
    				int progress = player.getAchievementAttributes().getProgress()[achievement.progressData[0]];
    				int requiredProgress = achievement.progressData[1];
    				if(progress == 0) {
    					player.getPacketSender().sendMessage("<img=10> <col=660000>You have not started the achievement: "+achievement.interfaceLine+".");
    				} else if(progress != requiredProgress) {
    					player.getPacketSender().sendMessage("<img=10> <col=FFFF00>Your progress for this achievement is currently at: "+Misc.insertCommasToNumber(""+progress)+"/"+Misc.insertCommasToNumber(""+requiredProgress)+".");
    				}
    			}
    		}
    		return true;
    	}
    
    	public static void updateInterface(Player player) {
    		for(AchievementData achievement : AchievementData.values()) {
    			boolean completed = player.getAchievementAttributes().getCompletion()[achievement.ordinal()];
    			boolean progress = achievement.progressData != null && player.getAchievementAttributes().getProgress()[achievement.progressData[0]] > 0;
    			player.getPacketSender().sendString(achievement.interfaceFrame, (completed ? "@gre@" : progress ? "@yel@" : "@red@") + achievement.interfaceLine);
    		}
    		player.getPacketSender().sendString(47001, "Achievements: "+player.getPointsHandler().getAchievementPoints()+"/"+AchievementData.values().length);
    	}
    	
    	public static void setPoints(Player player) {
    		int points = 0;
    		for(AchievementData achievement : AchievementData.values()) {
    			if(player.getAchievementAttributes().getCompletion()[achievement.ordinal()]) {
    				points++;
    			}
    		}
    		player.getPointsHandler().setAchievementPoints(points, false);
    	}
    
    	public static void doProgress(Player player, AchievementData achievement) {
    		doProgress(player, achievement, 1);
    	}
    
    	public static void doProgress(Player player, AchievementData achievement, int amt) {
    		if(player.getAchievementAttributes().getCompletion()[achievement.ordinal()])
    			return;
    		if(achievement.progressData != null) {
    			int progressIndex = achievement.progressData[0];
    			int amountNeeded = achievement.progressData[1];
    			int previousDone = player.getAchievementAttributes().getProgress()[progressIndex];
    			if((previousDone+amt) < amountNeeded) {
    				player.getAchievementAttributes().getProgress()[progressIndex] = previousDone+amt;
    				if(previousDone == 0) 
    					player.getPacketSender().sendString(achievement.interfaceFrame, "@yel@"+ achievement.interfaceLine);
    			} else {
    				finishAchievement(player, achievement);
    			}
    		}
    	}
    
    	public static void finishAchievement(Player player, AchievementData achievement) {
    		if(player.getAchievementAttributes().getCompletion()[achievement.ordinal()])
    			return;
    		player.getAchievementAttributes().getCompletion()[achievement.ordinal()] = true;
    		player.getPacketSender().sendString(achievement.interfaceFrame, ("@gre@") + achievement.interfaceLine).sendMessage("<img=10> <col=339900>You have completed the achievement "+Misc.formatText(achievement.toString().toLowerCase()+".")).sendString(47001, "Achievements: "+player.getPointsHandler().getAchievementPoints()+"/"+AchievementData.values().length);
    
    		if(achievement.getDifficulty() == Difficulty.HARD) {
    			doProgress(player, AchievementData.COMPLETE_ALL_HARD_TASKS);
    		}
    		
    		player.getPointsHandler().setAchievementPoints(1, true);
    	}
    
    	public static class AchievementAttributes {
    
    		public AchievementAttributes(){}
    
    		/** ACHIEVEMENTS **/
    		private boolean[] completed = new boolean[AchievementData.values().length];
    		private int[] progress = new int[53];
    
    		public boolean[] getCompletion() {
    			return completed;
    		}
    
    		public void setCompletion(int index, boolean value) {
    			this.completed[index] = value;
    		}
    
    		public void setCompletion(boolean[] completed) {
    			this.completed = completed;
    		}
    
    		public int[] getProgress() {
    			return progress;
    		}
    
    		public void setProgress(int index, int value) {
    			this.progress[index] = value;
    		}
    
    		public void setProgress(int[] progress) {
    			this.progress = progress;
    		}
    
    		/** MISC **/
    		private int coinsGambled;
    		private double totalLoyaltyPointsEarned;
    		private boolean[] godsKilled = new boolean[5];
    
    		public int getCoinsGambled() {
    			return coinsGambled;
    		}
    
    		public void setCoinsGambled(int coinsGambled) {
    			this.coinsGambled = coinsGambled;
    		}
    
    		public double getTotalLoyaltyPointsEarned() {
    			return totalLoyaltyPointsEarned;
    		}
    
    		public void incrementTotalLoyaltyPointsEarned(double totalLoyaltyPointsEarned) {
    			this.totalLoyaltyPointsEarned += totalLoyaltyPointsEarned;
    		}
    
    		public boolean[] getGodsKilled() {
    			return godsKilled;
    		}
    
    		public void setGodKilled(int index, boolean godKilled) {
    			this.godsKilled[index] = godKilled;
    		}
    
    		public void setGodsKilled(boolean[] b) {
    			this.godsKilled = b;
    		}
    	}
    }
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  2. #2  
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    How do you expect help when you've given us nothing to work with.
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  3. #3  
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    Quote Originally Posted by Lowkey Skiller View Post
    Hello,

    I added a new interface for something, which required me to change my achievement interface ids from 37001 to 47001.
    I changed it server sided as well in the Achievements class, but now my achievements tab is blank.

    Any help?
    what? no clue what your asking
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  4. #4  
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    Quote Originally Posted by Zivik View Post
    How do you expect help when you've given us nothing to work with.
    Sorry about that.

    Interface Client Sided
    Code:
    private void achievementsInterface() {
    		RSInterface tab = addTabInterface(47000);
    		RSInterface scroll = addTabInterface(46999);
    		addText(47001, "Achievements", tda, 2, 16750623, false, true);
    		addSpriteLoader(47002, 650);
    		addSpriteLoader(47003, 651);
    		addSpriteLoader(47004, 650);
    		tab.totalChildren(5);
    		tab.child(0, 47001, 5, 3);
    		tab.child(1, 47002, 0, 22);
    		tab.child(2, 47003, 0, 25);
    		tab.child(3, 47004, 0, 249);
    		tab.child(4, 46999, 0, 25); 
    
    		scroll.totalChildren(112);
    		scroll.width = 174; scroll.height = 224; scroll.scrollMax = 1790;
    
    
    		/** TEXT **/
    		int k = 0;
    		int y = 25;
    		for(int i = 47005; i < 47116; i++) {
    			scroll.child(k, i, 6, y);
    			y += 16;
    			k++;
    			if(i == 47035 || i == 47068 || i == 47102 || i >= 47112) {
    				addText(i, "", tda, 1, 0xFF8900, false, true);
    			} else {
    				addClickableText(i, "", "Select", tda, 1, 0xFF8900, 130, 13);
    			}
    		}
    		addText(40777, "Easy Tasks", tda, 2, 0xFF9900, false, true);
    		scroll.child(k, 40777, 7, 6);
    		addText(47036, "Medium Tasks", tda, 2, 0xFF9900, false, true);
    		addText(47069, "Hard Tasks", tda, 2, 0xFF9900, false, true);
    		addText(47103, "Elite Tasks", tda, 2, 0xFF9900, false, true);
    	}
    Achievements Class Server Sided
    Code:
    public class Achievements {
    
    	public enum AchievementData {
    
    		ENTER_THE_LOTTERY(Difficulty.EASY, "Enter The Lottery", 47005, null),
    		FILL_WELL_OF_GOODWILL_1M(Difficulty.EASY, "Pour 1M Into The Well", 47006, null),
    		CUT_AN_OAK_TREE(Difficulty.EASY, "Cut An Oak Tree", 47007, null),
    		BURN_AN_OAK_LOG(Difficulty.EASY, "Burn An Oak Log", 47008, null),
    		FISH_A_SALMON(Difficulty.EASY, "Fish A Salmon", 47009, null),
    		COOK_A_SALMON(Difficulty.EASY, "Cook A Salmon", 47010, null),
    		EAT_A_SALMON(Difficulty.EASY, "Eat A Salmon", 47011, null),
    		MINE_SOME_IRON(Difficulty.EASY, "Mine Some Iron", 47012, null),
    		SMELT_AN_IRON_BAR(Difficulty.EASY, "Smelt An Iron Bar", 47013, null),
    		HARVEST_A_CROP(Difficulty.EASY, "Harvest A Crop", 47014, null),
    		INFUSE_A_DREADFOWL_POUCH(Difficulty.EASY, "Infuse A Dreadfowl Pouch", 47015, null),
    		CATCH_A_YOUNG_IMPLING(Difficulty.EASY, "Catch A Young Impling", 47016, null),
    		CRAFT_A_PAIR_OF_LEATHER_BOOTS(Difficulty.EASY, "Craft A Pair of Leather Boots", 47017, null),
    		CLIMB_AN_AGILITY_OBSTACLE(Difficulty.EASY, "Climb An Agility Obstacle", 47018, null),
    		FLETCH_SOME_ARROWS(Difficulty.EASY, "Fletch Some Arrows", 47019, null),
    		STEAL_A_RING(Difficulty.EASY, "Steal A Ring", 47020, null),
    		MIX_A_POTION(Difficulty.EASY, "Mix A Potion", 47021, null),
    		RUNECRAFT_SOME_RUNES(Difficulty.EASY, "Runecraft Some Runes", 47022, null),
    		BURY_A_BIG_BONE(Difficulty.EASY, "Bury A Big Bone", 47023, null),
    		COMPLETE_A_SLAYER_TASK(Difficulty.EASY, "Complete A Slayer Task", 47024, null),
    		SET_UP_A_CANNON(Difficulty.EASY, "Set Up A Cannon", 47025, null),
    		KILL_A_MONSTER_USING_MELEE(Difficulty.EASY, "Kill a Monster Using Melee", 47026, null),
    		KILL_A_MONSTER_USING_RANGED(Difficulty.EASY, "Kill a Monster Using Ranged", 47027, null),
    		KILL_A_MONSTER_USING_MAGIC(Difficulty.EASY, "Kill a Monster Using Magic", 47028, null),
    		DEAL_EASY_DAMAGE_USING_MELEE(Difficulty.EASY, "Deal 1000 Melee Damage", 47029, new int[]{0, 1000}),
    		DEAL_EASY_DAMAGE_USING_RANGED(Difficulty.EASY, "Deal 1000 Ranged Damage", 47030, new int[]{1, 1000}),
    		DEAL_EASY_DAMAGE_USING_MAGIC(Difficulty.EASY, "Deal 1000 Magic Damage", 47031, new int[]{2, 1000}),
    		PERFORM_A_SPECIAL_ATTACK(Difficulty.EASY, "Perform a Special Attack", 47032, null),
    		FIGHT_ANOTHER_PLAYER(Difficulty.EASY, "Fight Another Player", 47033, null),
    		BURY_A_DRAGON_BONE(Difficulty.EASY, "Bury A Dragon Bone", 47034, null),
    
    		ENTER_THE_LOTTERY_THREE_TIMES(Difficulty.MEDIUM, "Enter The Lottery Three Times", 47037, new int[]{3, 3}),
    		FILL_WELL_OF_GOODWILL_50M(Difficulty.MEDIUM, "Pour 50M Into The Well", 47038, new int[]{4, 50000000}),
    		CUT_100_MAGIC_LOGS(Difficulty.MEDIUM, "Cut 100 Magic Logs", 47039, new int[]{5, 100}),
    		BURN_100_MAGIC_LOGS(Difficulty.MEDIUM, "Burn 100 Magic Logs", 47040, new int[]{6, 100}),
    		FISH_25_ROCKTAILS(Difficulty.MEDIUM, "Fish 25 Rocktails", 47041, new int[]{7, 25}),
    		COOK_25_ROCKTAILS(Difficulty.MEDIUM, "Cook 25 Rocktails", 47042, new int[]{8, 25}),
    		MINE_25_RUNITE_ORES(Difficulty.MEDIUM, "Mine 25 Runite Ores", 47043, new int[]{9, 25}),
    		SMELT_25_RUNE_BARS(Difficulty.MEDIUM, "Smelt 25 Rune Bars", 47044, new int[]{10, 25}),
    		HARVEST_10_TORSTOLS(Difficulty.MEDIUM, "Harvest 10 Torstols", 47045, new int[]{11, 10}),
    		INFUSE_25_TITAN_POUCHES(Difficulty.MEDIUM, "Infuse 25 Steel Titans", 47046, new int[]{12, 25}),
    		CATCH_5_KINGLY_IMPLINGS(Difficulty.MEDIUM, "Catch 5 Kingly Implings", 47047, new int[]{13, 5}),
    		COMPLETE_A_HARD_SLAYER_TASK(Difficulty.MEDIUM, "Complete A Hard Slayer Task", 47048, null),
    		CRAFT_20_BLACK_DHIDE_BODIES(Difficulty.MEDIUM, "Craft 20 Black D'hide Bodies", 47049, new int[]{14, 20}),
    		FLETCH_450_RUNE_ARROWS(Difficulty.MEDIUM, "Fletch 450 Rune Arrows", 47050, new int[]{15, 450}),
    		STEAL_140_SCIMITARS(Difficulty.MEDIUM, "Steal 140 Scimitars", 47051, new int[]{16, 140}),
    		MIX_AN_OVERLOAD_POTION(Difficulty.MEDIUM, "Mix An Overload Potion", 47052, null),
    		ASSEMBLE_A_GODSWORD(Difficulty.MEDIUM, "Assemble A Godsword", 47053, null),
    		CLIMB_50_AGILITY_OBSTACLES(Difficulty.MEDIUM, "Climb 50 Agility Obstacles", 47054, new int[]{17, 50}),
    		RUNECRAFT_500_BLOOD_RUNES(Difficulty.MEDIUM, "Runecraft 500 Blood Runes", 47055, new int[]{18, 500}),
    		BURY_25_FROST_DRAGON_BONES(Difficulty.MEDIUM, "Bury 25 Frost Dragon Bones", 47056, new int[]****, 25}),
    		FIRE_500_CANNON_BALLS(Difficulty.MEDIUM, "Fire 500 Cannon Balls", 47057, new int[]{20, 500}),
    		DEAL_MEDIUM_DAMAGE_USING_MELEE(Difficulty.MEDIUM, "Deal 100K Melee Damage", 47058, new int[]{21, 100000}),
    		DEAL_MEDIUM_DAMAGE_USING_RANGED(Difficulty.MEDIUM, "Deal 100K Ranged Damage", 47059, new int[]{22, 100000}),
    		DEAL_MEDIUM_DAMAGE_USING_MAGIC(Difficulty.MEDIUM, "Deal 100K Magic Damage", 47060, new int[]{23, 100000}),
    		DEFEAT_THE_KING_BLACK_DRAGON(Difficulty.MEDIUM, "Defeat The King Black Dragon", 47061, null),
    		DEFEAT_THE_CHAOS_ELEMENTAL(Difficulty.MEDIUM, "Defeat The Chaos Elemental", 47062, null),
    		DEFEAT_A_TORMENTED_DEMON(Difficulty.MEDIUM, "Defeat A Tormented Demon", 47063, null),
    		DEFEAT_THE_CULINAROMANCER(Difficulty.MEDIUM, "Defeat The Culinaromancer", 47064, null),
    		DEFEAT_NOMAD(Difficulty.MEDIUM, "Defeat Nomad", 47065, null),
    		DEFEAT_10_PLAYERS(Difficulty.MEDIUM, "Defeat 10 Players", 47066, new int[]{24, 10}),
    		REACH_A_KILLSTREAK_OF_3(Difficulty.MEDIUM, "Reach A Killstreak Of 3", 47067, null),
    
    		FILL_WELL_OF_GOODWILL_250M(Difficulty.HARD, "Pour 250M Into The Well", 47070, new int[]{25, 250000000}),
    		CUT_5000_MAGIC_LOGS(Difficulty.HARD, "Cut 5000 Magic Logs", 47071, new int[]{26, 5000}),
    		BURN_2500_MAGIC_LOGS(Difficulty.HARD, "Burn 2500 Magic Logs", 47072, new int[]{27, 2500}),
    		FISH_2000_ROCKTAILS(Difficulty.HARD, "Fish 2000 Rocktails", 47073, new int[]{28, 2000}),
    		COOK_1000_ROCKTAILS(Difficulty.HARD, "Cook 1000 Rocktails", 47074, new int[]{29, 1000}),
    		MINE_2000_RUNITE_ORES(Difficulty.HARD, "Mine 2000 Runite Ores", 47075, new int[]{30, 2000}),
    		SMELT_1000_RUNE_BARS(Difficulty.HARD, "Smelt 1000 Rune Bars", 47076, new int[]{31, 1000}),
    		HARVEST_1000_TORSTOLS(Difficulty.HARD, "Harvest 1000 Torstols", 47077, new int[]{32, 1000}),
    		INFUSE_500_STEEL_TITAN_POUCHES(Difficulty.HARD, "Infuse 500 Steel Titans", 47078, new int[]{33, 500}),
    		CRAFT_1000_DIAMOND_GEMS(Difficulty.HARD, "Craft 1000 Diamond Gems", 47079, new int[]{34, 1000}),
    		CATCH_100_KINGLY_IMPLINGS(Difficulty.HARD, "Catch 100 Kingly Imps", 47080, new int[]{35, 100}),
    		FLETCH_5000_RUNE_ARROWS(Difficulty.HARD, "Fletch 5000 Rune Arrows", 47081, new int[]{36, 5000}),
    		STEAL_5000_SCIMITARS(Difficulty.HARD, "Steal 5000 Scimitars", 47082, new int[]{37, 5000}),
    		RUNECRAFT_8000_BLOOD_RUNES(Difficulty.HARD, "Runecraft 8000 Blood Runes", 47083, new int[]{38, 8000}),
    		BURY_500_FROST_DRAGON_BONES(Difficulty.HARD, "Bury 500 Frost Dragon Bones", 47084, new int[]{39, 500}),
    		FIRE_5000_CANNON_BALLS(Difficulty.HARD, "Fire 5000 Cannon Balls", 47085, new int[]{40, 5000}),
    		MIX_100_OVERLOAD_POTIONS(Difficulty.HARD, "Mix 100 Overload Potions", 47086, new int[]{41, 100}),
    		COMPLETE_AN_ELITE_SLAYER_TASK(Difficulty.HARD, "Complete An Elite Slayer Task", 47087, null),
    		ASSEMBLE_5_GODSWORDS(Difficulty.HARD, "Assemble 5 Godswords", 47088, new int[]{42, 5}),
    		DEAL_HARD_DAMAGE_USING_MELEE(Difficulty.HARD, "Deal 10M Melee Damage", 47089, new int[]{43, 10000000}),
    		DEAL_HARD_DAMAGE_USING_RANGED(Difficulty.HARD, "Deal 10M Ranged Damage", 47090, new int[]{44, 10000000}),
    		DEAL_HARD_DAMAGE_USING_MAGIC(Difficulty.HARD, "Deal 10M Magic Damage", 47091, new int[]{45, 10000000}),
    		DEFEAT_JAD(Difficulty.HARD, "Defeat Jad", 47092, null),
    		DEFEAT_BANDOS_AVATAR(Difficulty.HARD, "Defeat Bandos Avatar", 47093, null),
    		DEFEAT_GENERAL_GRAARDOR(Difficulty.HARD, "Defeat General Graardor", 47094, null),
    		DEFEAT_KREE_ARRA(Difficulty.HARD, "Defeat Kree'Arra", 47095, null),
    		DEFEAT_COMMANDER_ZILYANA(Difficulty.HARD, "Defeat Commander Zilyana", 47096, null),
    		DEFEAT_KRIL_TSUTSAROTH(Difficulty.HARD, "Defeat K'ril Tsutsaroth", 47097, null),
    		DEFEAT_THE_CORPOREAL_BEAST(Difficulty.HARD, "Defeat The Corporeal Beast", 47098, null),
    		DEFEAT_NEX(Difficulty.HARD, "Defeat Nex", 47099, null),
    		DEFEAT_30_PLAYERS(Difficulty.HARD, "Defeat 30 Players", 47100, new int[]{46, 30}),
    		REACH_A_KILLSTREAK_OF_6(Difficulty.HARD, "Reach A Killstreak Of 6", 47101, null),
    
    		COMPLETE_ALL_HARD_TASKS(Difficulty.ELITE, "Complete All Hard Tasks", 47104, new int[]{47, 32}),
    		CUT_AN_ONYX_STONE(Difficulty.ELITE, "Cut An Onyx Stone", 47105, null),
    		REACH_MAX_EXP_IN_A_SKILL(Difficulty.ELITE, "Reach Max Exp In A Skill", 47106, null),
    		REACH_LEVEL_99_IN_ALL_SKILLS(Difficulty.ELITE, "Reach Level 99 In All Skills", 47107, new int[]{48, 22}),
    		DEFEAT_10000_MONSTERS(Difficulty.ELITE, "Defeat 10,000 Monsters", 47108, new int[]{49, 10000}),
    		DEFEAT_500_BOSSES(Difficulty.ELITE, "Defeat 500 Boss Monsters", 47109, new int[]{50, 500}),
    		VOTE_100_TIMES(Difficulty.ELITE, "Vote 100 Times", 47110, new int[]{51, 100}),
    		UNLOCK_ALL_LOYALTY_TITLES(Difficulty.ELITE, "Unlock All Loyalty Titles", 47111, new int[]{52, 11}),
    		;
    
    		AchievementData(Difficulty difficulty, String interfaceLine, int interfaceFrame, int[] progressData) {
    			this.difficulty = difficulty;
    			this.interfaceLine = interfaceLine;
    			this.interfaceFrame = interfaceFrame;
    			this.progressData = progressData;
    		}
    
    		private Difficulty difficulty;
    		private String interfaceLine;
    		private int interfaceFrame;
    		private int[] progressData;
    
    		public Difficulty getDifficulty() {
    			return difficulty;
    		}
    	}
    
    	public enum Difficulty {
    		BEGINNER, EASY, MEDIUM, HARD, ELITE;
    	}
    
    	public static boolean handleButton(Player player, int button) {
    		if(!(button >= -28531 && button <= -28425)) {
    			return false;
    		}
    		int index = -1;
    		if(button >= -28531 && button <= -28502) {
    			index = 28531 + button;
    		} else if(button >= -28499 && button <= -28469) {
    			index = 30 + 28499 + button;
    		} else if(button >= -28466 && button <= -28435) {
    			index = 61 + 28466 + button;
    		} else if(button >= -28432 && button <= -28425) {
    			index = 93 + 28432 + button;
    		}
    		if(index >= 0 && index < AchievementData.values().length) {
    			AchievementData achievement = AchievementData.values()[index];
    			if(player.getAchievementAttributes().getCompletion()[achievement.ordinal()]) {
    				player.getPacketSender().sendMessage("<img=10> <col=339900>You have completed the achievement: "+achievement.interfaceLine+".");
    			} else if(achievement.progressData == null) {
    				player.getPacketSender().sendMessage("<img=10> <col=660000>You have not started the achievement: "+achievement.interfaceLine+".");
    			} else {
    				int progress = player.getAchievementAttributes().getProgress()[achievement.progressData[0]];
    				int requiredProgress = achievement.progressData[1];
    				if(progress == 0) {
    					player.getPacketSender().sendMessage("<img=10> <col=660000>You have not started the achievement: "+achievement.interfaceLine+".");
    				} else if(progress != requiredProgress) {
    					player.getPacketSender().sendMessage("<img=10> <col=FFFF00>Your progress for this achievement is currently at: "+Misc.insertCommasToNumber(""+progress)+"/"+Misc.insertCommasToNumber(""+requiredProgress)+".");
    				}
    			}
    		}
    		return true;
    	}
    
    	public static void updateInterface(Player player) {
    		for(AchievementData achievement : AchievementData.values()) {
    			boolean completed = player.getAchievementAttributes().getCompletion()[achievement.ordinal()];
    			boolean progress = achievement.progressData != null && player.getAchievementAttributes().getProgress()[achievement.progressData[0]] > 0;
    			player.getPacketSender().sendString(achievement.interfaceFrame, (completed ? "@gre@" : progress ? "@yel@" : "@red@") + achievement.interfaceLine);
    		}
    		player.getPacketSender().sendString(47001, "Achievements: "+player.getPointsHandler().getAchievementPoints()+"/"+AchievementData.values().length);
    	}
    	
    	public static void setPoints(Player player) {
    		int points = 0;
    		for(AchievementData achievement : AchievementData.values()) {
    			if(player.getAchievementAttributes().getCompletion()[achievement.ordinal()]) {
    				points++;
    			}
    		}
    		player.getPointsHandler().setAchievementPoints(points, false);
    	}
    
    	public static void doProgress(Player player, AchievementData achievement) {
    		doProgress(player, achievement, 1);
    	}
    
    	public static void doProgress(Player player, AchievementData achievement, int amt) {
    		if(player.getAchievementAttributes().getCompletion()[achievement.ordinal()])
    			return;
    		if(achievement.progressData != null) {
    			int progressIndex = achievement.progressData[0];
    			int amountNeeded = achievement.progressData[1];
    			int previousDone = player.getAchievementAttributes().getProgress()[progressIndex];
    			if((previousDone+amt) < amountNeeded) {
    				player.getAchievementAttributes().getProgress()[progressIndex] = previousDone+amt;
    				if(previousDone == 0) 
    					player.getPacketSender().sendString(achievement.interfaceFrame, "@yel@"+ achievement.interfaceLine);
    			} else {
    				finishAchievement(player, achievement);
    			}
    		}
    	}
    
    	public static void finishAchievement(Player player, AchievementData achievement) {
    		if(player.getAchievementAttributes().getCompletion()[achievement.ordinal()])
    			return;
    		player.getAchievementAttributes().getCompletion()[achievement.ordinal()] = true;
    		player.getPacketSender().sendString(achievement.interfaceFrame, ("@gre@") + achievement.interfaceLine).sendMessage("<img=10> <col=339900>You have completed the achievement "+Misc.formatText(achievement.toString().toLowerCase()+".")).sendString(47001, "Achievements: "+player.getPointsHandler().getAchievementPoints()+"/"+AchievementData.values().length);
    
    		if(achievement.getDifficulty() == Difficulty.HARD) {
    			doProgress(player, AchievementData.COMPLETE_ALL_HARD_TASKS);
    		}
    		
    		player.getPointsHandler().setAchievementPoints(1, true);
    	}
    
    	public static class AchievementAttributes {
    
    		public AchievementAttributes(){}
    
    		/** ACHIEVEMENTS **/
    		private boolean[] completed = new boolean[AchievementData.values().length];
    		private int[] progress = new int[53];
    
    		public boolean[] getCompletion() {
    			return completed;
    		}
    
    		public void setCompletion(int index, boolean value) {
    			this.completed[index] = value;
    		}
    
    		public void setCompletion(boolean[] completed) {
    			this.completed = completed;
    		}
    
    		public int[] getProgress() {
    			return progress;
    		}
    
    		public void setProgress(int index, int value) {
    			this.progress[index] = value;
    		}
    
    		public void setProgress(int[] progress) {
    			this.progress = progress;
    		}
    
    		/** MISC **/
    		private int coinsGambled;
    		private double totalLoyaltyPointsEarned;
    		private boolean[] godsKilled = new boolean[5];
    
    		public int getCoinsGambled() {
    			return coinsGambled;
    		}
    
    		public void setCoinsGambled(int coinsGambled) {
    			this.coinsGambled = coinsGambled;
    		}
    
    		public double getTotalLoyaltyPointsEarned() {
    			return totalLoyaltyPointsEarned;
    		}
    
    		public void incrementTotalLoyaltyPointsEarned(double totalLoyaltyPointsEarned) {
    			this.totalLoyaltyPointsEarned += totalLoyaltyPointsEarned;
    		}
    
    		public boolean[] getGodsKilled() {
    			return godsKilled;
    		}
    
    		public void setGodKilled(int index, boolean godKilled) {
    			this.godsKilled[index] = godKilled;
    		}
    
    		public void setGodsKilled(boolean[] b) {
    			this.godsKilled = b;
    		}
    	}
    }
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  5. #5  
    Jake from State Farm

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    That interface release was meant for you to finish it server sided. I did that same snippit then realized you gotta finish it on your own.
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  6. #6  
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    Quote Originally Posted by Temperature View Post
    That interface release was meant for you to finish it server sided. I did that same snippit then realized you gotta finish it on your own.
    This is for something all different. I changed the numberts a 4 from a 3 and it worked on Ruse V1
    Im on Ruse v2 now.
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  7. #7  
    Registered Member
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    Bump

    Bump
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  8. #8  
    Registered Member Versatile's Avatar
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    Quote Originally Posted by Lowkey Skiller View Post
    Bump

    Bump
    change the button ids maybe?
    Spoiler for Don't be a deadfool:
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  9. #9  
    Extreme Donator


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    Very delayed response, but if anyone is having this issue, then go to your PacketSender.java and look for something like this.

    Code:
    public PacketSender sendTabs() {
    		sendTabInterface(GameSettings.ATTACK_TAB, 2423);
    		sendTabInterface(GameSettings.SKILLS_TAB, 3917);//31110);
    		sendTabInterface(GameSettings.QUESTS_TAB, 639);
    		sendTabInterface(GameSettings.ACHIEVEMENT_TAB, 47000);//37000
    		sendTabInterface(GameSettings.INVENTORY_TAB, 3213);
    		sendTabInterface(GameSettings.EQUIPMENT_TAB, 15000);
    		sendTabInterface(GameSettings.MAGIC_TAB, player.getSpellbook().getInterfaceId());
    		sendTabInterface(GameSettings.PRAYER_TAB, player.getPrayerbook().getInterfaceId());
    		//Row 2
    		sendTabInterface(GameSettings.FRIEND_TAB, 5065);
    		sendTabInterface(GameSettings.IGNORE_TAB, 5715);
    		sendTabInterface(GameSettings.CLAN_CHAT_TAB, 29328);
    		sendTabInterface(GameSettings.LOGOUT, 2449);
    		sendTabInterface(GameSettings.OPTIONS_TAB, 904);
    		sendTabInterface(GameSettings.EMOTES_TAB, 147);
    		sendTabInterface(GameSettings.SUMMONING_TAB, 54017);
    		return this;
    	}
    You would change the Achievements tab to 47000
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