Try debugging the followPlayer method for npcs.
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having an issue that when an NPC is agressive, it has a delay when it follows you ... if you hit it it follows you fine...
example : Imgur: The most awesome images on the Internet
Try debugging the followPlayer method for npcs.
maybe they can't find the players coords until the player clicks them? (i doubt it but thats all i can think of)
but if its just a delay then i have no idea, not much of a 317 guy.
also i seen a few bugs just from that GIF, idk why everyone works on 50th generation 317s, so many owners and so many new flaws.
i'd get a clean base and start from there, otherwise you'll just be wasting time fixing other peoples problems (which is probably why they quit and released the source in the first place)
ive found the issue, its the single combat delay timer ... now can someone explain how i can make it where 1 NPC will engage into combat rather than all 3 trying to attack at once causing the single combat delay to start?
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