Thread: object spawning and attacking

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  1. #1 object spawning and attacking 
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    How would i implement a command to permanently spawn an object, that has the ability to be attacked and then when killed, permanently despawn. this would happen for every person viewing the object, and would be able to be attacked by anyone. think the barricade in castle wars, or the portal in pest control. i assume the portal is an npc but the idea is the same.
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    Quote Originally Posted by darkaizen View Post
    How would i implement a command to permanently spawn an object, that has the ability to be attacked and then when killed, permanently despawn. this would happen for every person viewing the object, and would be able to be attacked by anyone. think the barricade in castle wars, or the portal in pest control. i assume the portal is an npc but the idea is the same.
    The portals and barricades are npcs.
    It is possible but would need some modification with your server sided object spawning so cba to help with that, otherwise just use an npc instead of an object. (Npc that looks like an object)

    (You can create your own , plenty tutorials out there about hardcoding custom npcs and modeling)
    (Or you can hardcode an object you already have in mind as an npc, just grab the modelid and modify the int to your liking)
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