Thread: Trying to learn [PI] npcs Drops

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  1. #1 Trying to learn [PI] npcs Drops 
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    Hello, I am trying to learn more about rsps and maybe one day hosting one myself.
    Right now i'm kinda stuck as I want to add drops to the monsters I spawned in
    I figured I have to adjust the "NPCDrops.TSM" which I did.
    I use this: https://www.rune-server.org/runescap...op-editor.html since its easier IMO. After I safe the drops it does change the "NPCDrops.TSM" I compile but the drops in game don't change.

    For example I am changing rock crabs right now and all they drop are bones and I didn't even include bones in the drop table.

    Anyone has a idea what I'm doing wrong

    thanks in advance!
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  2. #2  
    Spread Love

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    In my opinion you should convert drops into a json, will make your life much easier. If you're wanting to learn more about rsps, i wouldn't use PI. If the drops seem to not work, make sure your using the right npc id, check your spawn file and see the npc ID you want to use.
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  3. #3  
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    They do, but after #NPC Identifier there's a correct order of LINES like:
    COMMON -> Common loot here
    UNCOMMON -> Uncommon loot here
    RARE -> Rare here

    It chooses a ONE TABLE (a.k.a one line) where from it drops "one set" of items. It's static and drop rates are static too. The one reason why I don't like whole PI nowadays. If you check references of the code with eclipse you can find the order of lines. First line is something as well as the secondary lines.
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  4. #4  
    'Slutty McFur'

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    Bones are the default drop if no other drops are added, if you add drops it should sort it out.
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