Thread: Vencillio Clipping and Pathfinding

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  1. #1 Vencillio Clipping and Pathfinding 
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    Registered Member Dullcull's Avatar
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    It is not choppy at all for me. I've used alot of the Vencillio versions and never had any problem with the pathfinding/clipping. Sure you didn't mess with something you're not supposed to?
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    Quote Originally Posted by Dullcull View Post
    It is not choppy at all for me. I've used alot of the Vencillio versions and never had any problem with the pathfinding/clipping. Sure you didn't mess with something you're not supposed to?
    Yeah I'm sure, I'm 90% sure it has to do with object checking.
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    Registered Member Dullcull's Avatar
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    Quote Originally Posted by trees View Post
    Yeah I'm sure, I'm 90% sure it has to do with object checking.
    What version are you using?
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    Quote Originally Posted by Dullcull View Post
    What version are you using?
    #108 vencillio

    Fixed: was the walking process on server end, on the mob.process there was shit clogging it up with pre check before the walking check. So I made walking check first priority, boom fixed.
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    Registered Member Dullcull's Avatar
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    Quote Originally Posted by trees View Post
    #108 vencillio

    Fixed: was the walking process on server end, on the mob.process there was shit clogging it up with pre check before the walking check. So I made walking check first priority, boom fixed.
    Okay. Glad you figured it out! Thanks for the update
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