Could have explained better and used proper grammar but thanks? I'm sure people would notice it and fix it if they're using that source.
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i found another npc bug in godwars
basically u cant attack certain npcs in there and some npcs can attack u but u cant attack them and some dont let u attack them and they dont attack u either just stand there. and only way to get around it is by moving then try to attack npcs idk where to look to try and fix it.
idk if i explained it well but if u go to godwars u will see
Could have explained better and used proper grammar but thanks? I'm sure people would notice it and fix it if they're using that source.
So the reason you see this issue so frequently in God Wars is because the aggro range of mobs in God wars is increased heavily.
The actual issue is that when mobs walk far enough away to trigger "walk home", they can get stuck on the various objects in God Wars and now be stuck there forever. While a mob is "walking home", said mob is not allowed to attack back.
The pathing logic for mobs on Vencillio is actually pretty bad, they get stuck on simple corners and easily navigable things. Player path finding on the other hand is actually pretty good and traverses around obstacles very well when following another player. Maybe someone can make mobs use this same logic?
No offense to Vencillio but there's honestly quite a lot wrong with that base, makes me wonder how they got any sizable amount of players. I'm guessing most just PvP, so buggy skilling with massive xp rates to cover it up and broken PvM wasn't a big issue. Hell, 10 minutes of a person mining is enough to bring the entire thing to its knees.
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