Those are probably string ID-s
|
L0l?
These are action button Id's.
You can remove this (Highly suggest not doing so as they are usually configured to only show for owners) by going to wherever you assign button clicking actions.
PI is ClickingButtons I believe. Then just search for:
And comment it out.Code:System.out.println(
If this occurs when you press a button, find the case id for it and check there.
You're right the println doesn't have anything to do with sending ingame messages, but I too would believe it are actionIds. At least the teleport ones. That of course doesn't explain the command ones.
Either way, it's also possible they aren't sent by the server, but are 'sent' by the client itself.
@Quacked: could you find the method which sends text to a player inside the client. I mean the method itself which takes text as a parameter.
In this, could you temporary print all messages and confirm if the numbers are printed there as well?
If yes, then they are sent by the server. In that case, find a usage of that method coming from the "clickingButtons" packet.
If no, then the ids are 'sent' by the client. In that case try and find the usage of the method that sends text to the chatbox. You can try and find this method by tracing the packet which sends text to the chatbox (the packet which is sent by the you've debugged in the server).
Assuming you are coding in eclipse, just search the entire project with the search feature. Look for the following.
and sort through them until you find something related to ids for action buttons and things like that.. unless your and also search for a boolean for debug mode or something as a lot of servers have that and it being true could explain why those are showing up, as well as your rank. If you have any players ask and see if its showing that for them as well.Code:c.sendMessage(somthinghere);
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |