If the source already has double experience incorporated within it, you should be able to check if the player is wearing x item and just sets the double experience event to true.
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Just came up with this idea to add a ring that gives double xp.
Would be awesome if anyone could help me adding this.
If the source already has double experience incorporated within it, you should be able to check if the player is wearing x item and just sets the double experience event to true.
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