Thread: Vencillio Object Manager

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  1. #1 Vencillio Object Manager 
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    Fixed
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    Quote Originally Posted by RileyM View Post
    Has anyone taken a look at Vencillio's Object Manager?
    I may be wrong, but this remove method is just replacing an object with a blank one, not actually deleting it. Couldn't this lead to thousands of blank objects being there and impact performance when loading into a region?

    Code:
    	public static void remove(GameObject o) {
    		removeFromList(o);
    		send.add(getBlankObject(o.getLocation(), o.getType()));
    	}
    Yeah, a good example of it is in the members zone by one of the stair sets. You literally cannot remove it.
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  3. #3  
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    Quote Originally Posted by Darklight RSPS View Post
    Yeah, a good example of it is in the members zone by one of the stair sets. You literally cannot remove it.
    Which stairs in the members area? I'm more concerned with general performance server wide.. If i have 30 players mining, that's a TON of blank objects. Same with some doors/gates being deleted I assume. (like the tavelry dungeon gate)
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  4. #4  
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    Quote Originally Posted by RileyM View Post
    Which stairs in the members area? I'm more concerned with general performance server wide.. If i have 30 players mining, that's a TON of blank objects. Same with some doors/gates being deleted I assume. (like the tavelry dungeon gate)
    Yeah, like 5 people mined in donator zone and now it takes like 20 seconds to load.
    Wonder if there'll be any fix for this.
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  5. #5  
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    Quote Originally Posted by Xyro View Post
    Yeah, like 5 people mined in donator zone and now it takes like 20 seconds to load.
    Wonder if there'll be any fix for this.
    Fix is to rewrite the way it handles objects, there's a couple methods other than just remove that do the blank object crap.
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  6. #6  
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    Quote Originally Posted by RileyM View Post
    Fix is to rewrite the way it handles objects, there's a couple methods other than just remove that do the blank object crap.
    Mind sharing how to fix it?
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  7. #7  
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    I'm curious too. hmm.
    Kind Regards,
    AlecB
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  8. #8  
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    Has anyone shared a fix for this yet?
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  9. #9  
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    Bumping this, a fix for this would definitely improve stability.
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  10. #10  
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    yer init bro recon bro
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