Thread: god sword stand anims/walk/run??

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  1. #1 god sword stand anims/walk/run?? 
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    Does anybody know the godsword stand anims for 108 rev or 78 thanks!
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  2. #2  
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    uhhhhhh i know my default 2h stand anim is set to the godsword, i'll pm you if remember to check once i get home.
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  3. #3  
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    Quote Originally Posted by ZerkYoAGS View Post
    uhhhhhh i know my default 2h stand anim is set to the godsword, i'll pm you if remember to check once i get home.
    cheers man!
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  4. #4  
    Registered Member zephazez's Avatar
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    c.playerStandIndex = 4300; //stand
    c.playerWalkIndex = 4306; //walk
    c.playerRunIndex = 4305; //run
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  5. #5  
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    Should try these:

    standAnim
    7047
    walkAnim
    7040
    runAnim
    7039
    attackAnim
    7042


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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  6. #6  
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    Quote Originally Posted by arch337 View Post
    Should try these:

    standAnim
    7047
    walkAnim
    7040
    runAnim
    7039
    attackAnim
    7042
    Yeah there already set to that, and this is what it does
    Attached image
    Code:
    c.playerStandIndex = 4300;
    			c.playerWalkIndex = 4306;
    			c.playerRunIndex = 7039;
    			c.playerTurnIndex = 7044;
    			c.playerTurn180Index = 7044;
    			c.playerTurn90CWIndex = 7044;
    			c.playerTurn90CCWIndex = 7044;
    			break;
    Quote Originally Posted by EonZ View Post
    c.playerStandIndex = 4300; //stand
    c.playerWalkIndex = 4306; //walk
    c.playerRunIndex = 4305; //run
    Ive also tried them, there nulled out make my character glitch? is there a way to rip itemconfigs from the client which will tell me the proper stand anim ect?

    thanks for helping though, if you have any more suggestions please post
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  7. #7  
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    Quote Originally Posted by JHUSS View Post
    Yeah there already set to that, and this is what it does
    Attached image
    Code:
    c.playerStandIndex = 4300;
    			c.playerWalkIndex = 4306;
    			c.playerRunIndex = 7039;
    			c.playerTurnIndex = 7044;
    			c.playerTurn180Index = 7044;
    			c.playerTurn90CWIndex = 7044;
    			c.playerTurn90CCWIndex = 7044;
    			break;
    Try this
    Code:
                c.playerStandIndex = 7047;
    			c.playerWalkIndex = 7040;
    			c.playerRunIndex = 7039;
    			c.playerTurnIndex = 7040;
    			c.playerTurn180Index = 7040;
    			c.playerTurn90CWIndex = 7040;
    			c.playerTurn90CCWIndex = 7040;
    			break;
    If that do not work, somehow your walk etc is screwed up and need you to fix it.


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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  8. #8  
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    Quote Originally Posted by arch337 View Post
    Try this
    Code:
                c.playerStandIndex = 7047;
    			c.playerWalkIndex = 7040;
    			c.playerRunIndex = 7039;
    			c.playerTurnIndex = 7040;
    			c.playerTurn180Index = 7040;
    			c.playerTurn90CWIndex = 7040;
    			c.playerTurn90CCWIndex = 7040;
    			break;
    If that do not work, somehow your walk etc is screwed up and need you to fix it.
    it just does the same animations as the old one
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  9. #9  
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    Quote Originally Posted by JHUSS View Post
    it just does the same animations as the old one
    Then it's not that code, but something else that's screwed up. Cause when you walk it does the attack animation. This should be in your "appendPlayerAppearance" or whatever your playerapperence method is called. Check if it even reads these functions inside there.


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  10. #10  
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    Quote Originally Posted by arch337 View Post
    Then it's not that code, but something else that's screwed up. Cause when you walk it does the attack animation. This should be in your "appendPlayerAppearance" or whatever your playerapperence method is called. Check if it even reads these functions inside there.
    you got skype bud?
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