Thread: Help with OSRS Godsword Stand, Walk, attack, and most importantly Special GFX

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  1. #1 Help with OSRS Godsword Stand, Walk, attack, and most importantly Special GFX 
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    [EDIT] I have found the special animation for AGS, as well as standing.walking, and running. I only need the gfx section,

    Hello community,

    AGS special GFX. Will rep.

    public int getSpecialGfx(int weapon) {



    From the method: getSpecialGfx(int weapon) {
    case 11802: // Armadyl Godsword
    return xxxx; <--- this value here



    If you can help, the appreciation would be tremendous.


    -Vinny

    [size=medium]I only need the GFX value, I have figured out everything else on my own. Bump [/size]
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  2. #2  
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    Here you go:

    Wep animation:
    return 407;

    Run animation:
    return 2077;

    Walk animation:
    return 2076;
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  3. #3  
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    Quote Originally Posted by Nexorth View Post
    Here you go:

    Wep animation:
    return 407;

    Run animation:
    return 2077;

    Walk animation:
    return 2076;
    Can you even read he's asking for Godsword animations not unarmed?

    @OP:
    Code:
    player.playGraphic(Graphic.create(1211, 0, 0));
    Code:
    c.playerStandIndex = 7053;
    			c.playerWalkIndex = 7052;
    			c.playerRunIndex = 7043;
    			c.playerTurnIndex = 7049;
    			c.playerTurn180Index = 7052;
    			c.playerTurn90CWIndex = 7052;
    			c.playerTurn90CCWIndex = 7052;
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  4. #4  
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    Quote Originally Posted by ipkmills View Post
    Can you even read he's asking for Godsword animations not unarmed?

    @OP:
    Code:
    player.playGraphic(Graphic.create(1211, 0, 0));
    Code:
    c.playerStandIndex = 7053;
    			c.playerWalkIndex = 7052;
    			c.playerRunIndex = 7043;
    			c.playerTurnIndex = 7049;
    			c.playerTurn180Index = 7052;
    			c.playerTurn90CWIndex = 7052;
    			c.playerTurn90CCWIndex = 7052;
    JUST WHAT I WAS LOOKING FOR!!! Thank you my good man.
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