Here you go:
Wep animation:
return 407;
Run animation:
return 2077;
Walk animation:
return 2076;
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[EDIT] I have found the special animation for AGS, as well as standing.walking, and running. I only need the gfx section,
Hello community,
AGS special GFX. Will rep.
public int getSpecialGfx(int weapon) {
From the method: getSpecialGfx(int weapon) {
case 11802: // Armadyl Godsword
return xxxx; <--- this value here
If you can help, the appreciation would be tremendous.
-Vinny
[size=medium]I only need the GFX value, I have figured out everything else on my own. Bump [/size]
Here you go:
Wep animation:
return 407;
Run animation:
return 2077;
Walk animation:
return 2076;
Can you even read he's asking for Godsword animations not unarmed?
@OP:Code:player.playGraphic(Graphic.create(1211, 0, 0));Code:c.playerStandIndex = 7053; c.playerWalkIndex = 7052; c.playerRunIndex = 7043; c.playerTurnIndex = 7049; c.playerTurn180Index = 7052; c.playerTurn90CWIndex = 7052; c.playerTurn90CCWIndex = 7052;
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