Thread: Dance

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  1. #1 Dance 
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    how to make if player is Running and click on Dance is caDance when is Running

    Any help would be greatly appreciated
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    Why.
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    Quote Originally Posted by Welcome View Post
    Why.
    just want it if you can help just let me know
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  4. #4  
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    what? lmao

    your post is unintelligible...
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    Quote Originally Posted by lare96 View Post
    what? lmao

    your post is unintelligible...
    I think he wants to know how to make movement not cancel other animations? Used to happen in Near Reality, you could run somewhere and do emotes at the same time. Looked kind of cool.

    That's a really wild guess though because OP's post is as badly worded as any I've seen.
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    Agreed it is terribly written.
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    Quote Originally Posted by lare96 View Post
    what? lmao

    your post is unintelligible...
    i just want like Psychotic say
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    I like how everyone in the thread is blissfully unaware that not everyone in the world has English as a first language.

    Sky. In the emote method add a method similar to this - I can't know your exact method because I don't know your source but try to adapt this:

    c.teleportToX = absX;
    c.teleportToY = absY;
    c.playerEmote = YourEmoteID;
    REP me if I helped you, please! Much appreciated.
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    Quote Originally Posted by Paradox68 View Post
    I like how everyone in the thread is blissfully unaware that not everyone in the world has English as a first language.

    Sky. In the emote method add a method similar to this - I can't know your exact method because I don't know your source but try to adapt this:

    c.teleportToX = absX;
    c.teleportToY = absY;
    c.playerEmote = YourEmoteID;
    No, we're completely aware of that. That's the main contributing factor to the post's unintelligibility.
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  12. #10  
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    Quote Originally Posted by Paradox68 View Post
    I like how everyone in the thread is blissfully unaware that not everyone in the world has English as a first language.

    Sky. In the emote method add a method similar to this - I can't know your exact method because I don't know your source but try to adapt this:

    c.teleportToX = absX;
    c.teleportToY = absY;
    c.playerEmote = YourEmoteID;
    You are a very respectable man Thank you so much
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