Why.
|
Why.
what? lmao
your post is unintelligible...
I think he wants to know how to make movement not cancel other animations? Used to happen in Near Reality, you could run somewhere and do emotes at the same time. Looked kind of cool.
That's a really wild guess though because OP's post is as badly worded as any I've seen.
Agreed it is terribly written.
I like how everyone in the thread is blissfully unaware that not everyone in the world has English as a first language.
Sky. In the emote method add a method similar to this - I can't know your exact method because I don't know your source but try to adapt this:
c.teleportToX = absX;
c.teleportToY = absY;
c.playerEmote = YourEmoteID;
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