Fill out blanks with MALE EQUIP models.Code:if(i == 560) { stream.currentOffset = streamIndices[630]; entityDef.aByte68 = 1; // Distance it stands from u entityDef.actions = new String[5]; // Actions for the npc entityDef.actions[1] = "Attack"; //First option entityDef.actions[2] = ""; //Second option (Optional) entityDef.actions[3] = ""; //3rd Option (Optional entityDef.anIntArray94 = new int[10]; //Number of models it uses entityDef.anIntArray94[0] = ; /*Npc's Plate*/ entityDef.anIntArray94[1] = ; /*Npc's Legs*/ entityDef.anIntArray94[2] = ; /*Npc's Gloves*/ entityDef.anIntArray94[3] = ; /*Npc's Arms*/ entityDef.anIntArray94[4] = ; /*Npc's Boots*/ entityDef.anIntArray94[5] = ; /*Npc's Weapon*/ entityDef.anIntArray94[6] = ; /*Npcs's Helmet*/ entityDef.anIntArray94[7] = ; /*Npcs's Shield*/ entityDef.anIntArray94[8] = ; /*Npcs's Amulet*/ entityDef.anIntArray94[9] = 9638; /*Npcs's Cape*/ entityDef.standAnim = 8980;// Npc's Stand Emote entityDef.walkAnim = 1146; //walk anim entityDef.combatLevel = 138; //combat level entityDef.name = ""; //name }