MY fishing equipment dont work :/

Code:
package server.vd.content.skills.impl;

import server.Constants;
import server.Server;
import server.vd.content.achievements.AchievementType;
import server.vd.content.achievements.Achievements;
import server.vd.player.Player;
import server.task.ScheduledTask;
import server.util.Misc;

/**
 * Class Fishing Handles: Fishing
 * 
 * @author: PapaDoc START: 22:07 23/12/2010 FINISH: 22:28 23/12/2010
 */

public class Fishing extends SkillHandler {

	private static int[][] data = { { 1, 1, 303, -1, 317, 10, 621, 321, 15, 30 }, // SHRIMP
			{ 2, 5, 309, 313, 327, 20, 622, 345, 10, 30 }, // SARDINE + HERRING
			{ 3, 16, 305, -1, 353, 20, 620, -1, -1, -1 }, // MACKEREL
			{ 4, 20, 309, -1, 335, 30, 622, 331, 30, 70 }, // TROUT
			{ 5, 23, 305, -1, 341, 40, 619, 363, 46, 100 }, // BASS + COD
			{ 6, 25, 309, 313, 349, 50, 622, -1, -1, -1 }, // PIKE
			{ 7, 35, 311, -1, 359, 60, 618, 371, 50, 100 }, // TUNA + SWORDIE
			{ 8, 40, 301, -1, 377, 70, 619, -1, -1, -1 }, // LOBSTER
			{ 9, 62, 305, -1, 7944, 115, 620, -1, -1, -1 }, // MONKFISH
			{ 10, 76, 311, -1, 383, 90, 618, -1, -1, -1 }, // SHARK
			{ 11, 79, 305, -1, 395, 38, 619, -1, -1, -1 }, // SEA TURTLE
			{ 12, 81, 305, -1, 389, 120, 621, -1, -1, -1 }, // MANTA RAY
			{13, 90, 305, -1, 3142, 150, 621, -1, -1, -1} ,
	};

	private static void attemptdata(final Player c, final int npcId) {
		if (c.playerSkillProp[10][4] > 0) {
			c.playerSkilling[10] = false;
			return;
		}
		if (!noInventorySpace(c, "fishing")) {
			return;
		}
		for (int i = 0; i < data.length; i++) {
			if (npcId == data[i][0]) {
				if (c.playerLevel[Player.playerFishing] < data[i][1]) {
					c.getPA().sendStatement("You need the fishing level of " + data[i][1] + " to fish here.");
					return;
				}
				if (data[i][3] > 0) {
					c.getPA().sendStatement("You will need a fishing net to fish here.");
					return;
				}

				c.playerSkillProp[10][0] = data[i][6]; // ANIM
				c.playerSkillProp[10][1] = data[i][4]; // FISH
				c.playerSkillProp[10][2] = data[i][5]; // XP
				c.playerSkillProp[10][3] = data[i][3]; // BAIT
				c.playerSkillProp[10][4] = data[i][2]; // EQUIP
				c.playerSkillProp[10][5] = data[i][7]; // sFish
				c.playerSkillProp[10][6] = data[i][8]; // sLvl
				c.playerSkillProp[10][7] = data[i][4]; // FISH
				c.playerSkillProp[10][8] = data[i][9]; // sXP
				c.playerSkillProp[10][9] = Misc.random(1) == 0 ? 7 : 5;
				c.playerSkillProp[10][10] = data[i][0]; // INDEX
				c.sendMessage("You start fishing.");
				c.startAnimation(c.playerSkillProp[10][0]);
				c.stopPlayerSkill = true;
				if (c.playerSkilling[10]) {
					return;
				}
				c.playerSkilling[10] = true;
				Server.getTaskScheduler().schedule(new ScheduledTask(getTimer(c, npcId)) {
					@Override
					public void execute() {
						if (c.playerSkillProp[10][5] > 0) {
							if (c.playerLevel[Player.playerFishing] >= c.playerSkillProp[10][6]) {
								c.playerSkillProp[10][1] = c.playerSkillProp[10][Misc.random(1) == 0 ? 7 : 5];
							}
						}
						if (c.playerSkillProp[10][1] > 0) {
							c.sendMessage("You catch a " + c.getItems().getItemName(c.playerSkillProp[10][1]) + ".");
						}
						if (npcId == 10)
							Achievements.increase(c, AchievementType.SHARK_FISHER, 1);
						if (c.playerSkillProp[10][1] > 0) {
							c.getItems().addItem(c.playerSkillProp[10][1], 1);
							c.startAnimation(c.playerSkillProp[10][0]);
						}
						if (c.playerSkillProp[10][2] > 0) {
							c.getPA().addSkillXP(c.playerSkillProp[10][2] * Constants.FISHING_EXPERIENCE, Player.playerFishing);
						}
						if (c.playerSkillProp[10][3] > 0) {
							c.getItems().deleteItem(c.playerSkillProp[10][3], c.getItems().getItemSlot(c.playerSkillProp[10][3]), 1);
							if (!c.getItems().playerHasItem(c.playerSkillProp[10][3])) {
								c.sendMessage("You haven't got any " + c.getItems().getItemName(c.playerSkillProp[10][3]) + " left!");
								c.sendMessage("You need " + c.getItems().getItemName(c.playerSkillProp[10][3]) + " to fish here.");
								this.stop();
								return;
							}
						}
						if (!noInventorySpace(c, "fishing")) {
							this.stop();
							return;
						}
						if (!c.stopPlayerSkill) {
							this.stop();
							return;
						}
						if (!c.playerSkilling[10]) {
							this.stop();
							return;
						}
					}

					@Override
					public void onStop() {
						resetFishing(c);
					}
				}.attach(c));
			}
		}
	}

	private static void resetFishing(Player c) {
		c.startAnimation(65535);
		c.getPA().removeAllWindows();
		c.playerSkilling[10] = false;
		for (int i = 0; i < 11; i++) {
			c.playerSkillProp[10][i] = -1;
		}
	}

	private final static int getTimer(Player c, int npcId) {
		switch (npcId) {
		case 1:
			return 2;
		case 2:
			return 2;
		case 3:
			return 2;
		case 4:
			return 2;
		case 5:
			return 2;
		case 6:
			return 2;
		case 7:
			return 3;
		case 8:
			return 3;
		case 9:
			return 3;
		case 10:
			return 5;
		case 11:
			return 5;
		case 12:
			return 9;
		case 13:
			return 11;
		default:
			return -1;
		}
	}

	public static void fishingNPC(Player c, int i, int l) {
		switch (i) {
		case 1:
			switch (l) {
			case 319:
			case 329:
			case 323:
			case 325:
			case 326:
			case 327:
			case 330:
			case 332:
			case 316: // NET + BAIT
				Fishing.attemptdata(c, 1);
				break;
			case 334:
			case 313: // NET + HARPOON
				Fishing.attemptdata(c, 3);
				break;
			case 322: // NET + HARPOON
				Fishing.attemptdata(c, 5);
				break;

			case 309: // LURE
			case 311:
			case 315:
			case 317:
			case 318:
			case 328:
			case 331:
				Fishing.attemptdata(c, 4);
				break;

			case 312:
			case 321:
			case 324: // CAGE + HARPOON
				Fishing.attemptdata(c, 8);
				break;
			}
			break;
		case 2:
			switch (l) {
			case 326:
			case 327:
			case 330:
			case 332:
			case 316: // BAIT + NET
				Fishing.attemptdata(c, 2);
				break;
			case 319:
			case 323:
			case 325: // BAIT + NET
				Fishing.attemptdata(c, 9);
				break;
			case 311:
			case 315:
			case 317:
			case 318:
			case 328:
			case 329:
			case 331:
			case 309: // BAIT + LURE
				Fishing.attemptdata(c, 6);
				break;
			case 312:
			case 321:
			case 324:// SWORDIES+TUNA-CAGE+HARPOON
				Fishing.attemptdata(c, 7);
				break;
			case 313:
			case 322:
			case 334:
				Fishing.attemptdata(c, 10);
				break;
			case 314:
					Fishing.attemptdata(c, 13);
				break;
			case 310:
				if (c.gameMode == 2 || c.gameMode == 3) {
					Fishing.attemptdata(c, 12);
				} else
					c.sendMessage("You don't seem to be strong enough to Fish here");
				break;
			}
			break;
		}
	}

	public static boolean fishingNPC(Player c, int npc) {
		for (int i = 308; i < 335; i++) {
			if (npc == i) {
				return true;
			}
		}
		return false;
	}
}