yes there is a method that forces walking, i dont know it offhand but look at the agility class, its probably used there.
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Is it possible to make a player walk to a set of coordinates without having them click the map, but still using the regular path calculator?
Do you know if it can calculate a path the way it does when you click to walk?
Try this
public int walker(){
int timer = 0;
switch(timer){
case 0:
//Walk method to coordinates 1
//Wait statment till coordinate is true{timer++;}
break;
case 0:
//Walk method to coordinates 2
//Wait statment till coordinate is true{timer++;}
break;
}
return timer;
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