if (c.litFires > 0) {
c.getPlayerAssistant().sendFrame126("@yel@Light X Fires", ID);
}
|
if (c.litFires > 0) {
c.getPlayerAssistant().sendFrame126("@yel@Light X Fires", ID);
}
it has nothing to do with the static.
just re-send the achievement tab strings every time the player preforms a skillAction
although i notice your post says fixed, may i suggest creating a system (like i have) to handle all achievements with a more OOP approach, granted i know my approach can be immensely improved upon and is not the best way, imo its better than saving variables in the char file and checking it with if statements. if you're intrested PM me for a look at what i have done. maybe you can make something off of it?
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