Thread: Achievement Help.

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  1. #1 Achievement Help. 
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    Fixed.

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  2. #2  
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    if (c.litFires > 0) {
    c.getPlayerAssistant().sendFrame126("@yel@Light X Fires", ID);
    }
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  3. #3  
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    it has nothing to do with the static.

    just re-send the achievement tab strings every time the player preforms a skillAction
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  4. #4  
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    Quote Originally Posted by Emporio Armani View Post
    if (c.litFires > 0) {
    c.getPlayerAssistant().sendFrame126("@yel@Light X Fires", ID);
    }
    Yeah, I have that but still not working xd

    Quote Originally Posted by trystan1 View Post
    it has nothing to do with the static.

    just re-send the achievement tab strings every time the player preforms a skillAction
    Thanks so much! Fixed.

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  5. #5  
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    Quote Originally Posted by AndrewwTM View Post
    Yeah, I have that but still not working xd



    Thanks so much! Fixed.
    although i notice your post says fixed, may i suggest creating a system (like i have) to handle all achievements with a more OOP approach, granted i know my approach can be immensely improved upon and is not the best way, imo its better than saving variables in the char file and checking it with if statements. if you're intrested PM me for a look at what i have done. maybe you can make something off of it?

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