Thread: How to let staff members cast without having runes [718]

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  1. #1 How to let staff members cast without having runes [718] 
    Registered Member Joyoshi's Avatar
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    Hey, so i'd like to have it so mods+ don't need runes to cast spells, and since I'm pretty new to coding, I know what to do but just don't know how to put it into code x'd.


    Also, off topic but i'm curious; is it possible to have admins+ always get Goliath/Swift gloves specs? Like every time they hit, they get the special.

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    No one knows?
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    Quote Originally Posted by Joyoshi View Post
    Hey, so i'd like to have it so mods+ don't need runes to cast spells, and since I'm pretty new to coding, I know what to do but just don't know how to put it into code x'd.


    Also, off topic but i'm curious; is it possible to have admins+ always get Goliath/Swift gloves specs? Like every time they hit, they get the special.

    - - - Updated - - -

    No one knows?
    I'm not too sure how to do this aswell, but if I were to guess it would have to do with something when casting the spell, look for anything that removes runes, and make it say if player.getRights() >=2, removerunes = false or whatever the statement is.
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    Registered Member Joyoshi's Avatar
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    Quote Originally Posted by Naturality View Post
    I'm not too sure how to do this aswell, but if I were to guess it would have to do with something when casting the spell, look for anything that removes runes, and make it say if player.getRights() >=2, removerunes = false or whatever the statement is.
    Yeah, thats what i expect, im just not completely sure not file its in either.
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    search the rune it casts to find the folder
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    Quote Originally Posted by Joyoshi View Post
    Yeah, thats what i expect, im just not completely sure not file its in either.
    Most likely in the magic class
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    Registered Member Joyoshi's Avatar
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    Quote Originally Posted by oktayblaze View Post
    search the rune it casts to find the folder
    I'm talking about staff MEMBERS, not the item.
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    Registered Member Joyoshi's Avatar
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    Update: Finally managed to figure this out, lmao. In the RemoveRunes method, add if (player.getRights >= 2) continue; [That might not be exact but its close enough lel].
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