Thread: 317 [PI] Following Issue

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  1. #1 317 [PI] Following Issue 
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    Noclipping is made very easy by my faulty following system which easily enables people to noclip. For example, if a player is on one side of a wall and a player is on the other side, it will sometimes make the character go through the wall after pressing follow. Beside this, if one player stands upon another and presses follow, they can be pushed into a wall, which the other player could then follow them into.

    How can I go about fixing this serious noclipping glitch?

    If you need me to post any methods/classes, I'm cool with that. Just ask!
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  2. #2  
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    Bump
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  3. #3  
    anInt69

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  4. #4  
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    Quote Originally Posted by Max _ View Post
    Do you think this would require a client-sided fix as well?
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    Registered Member Hogan's Avatar
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    Try deleting the code in the client
    Code:

    if (playerCommand.equalsIgnoreCase("noclip")) {
    if (c.playerRights >= 2) {
    return;
    } else {
    c.logout();
    }
    }
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  6. #6  
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    Quote Originally Posted by team 14 cape View Post
    Do you think this would require a client-sided fix as well?
    No, you simply don't have clipped following, do the tuts
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  7. #7  
    Catherby Developer
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    Quote Originally Posted by Hogan View Post
    Try deleting the code in the client
    Code:

    if (playerCommand.equalsIgnoreCase("noclip")) {
    if (c.playerRights >= 2) {
    return;
    } else {
    c.logout();
    }
    }
    That wont change anything.
    Attached image
    “I have not failed, I've just found 10,000 ways that won't work.”
    “Any fool can write code that a computer can understand. Good programmers write code that humans can understand.”
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  8. #8  
    Let the good times roll
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    Quote Originally Posted by Hogan View Post
    Try deleting the code in the client
    Code:

    if (playerCommand.equalsIgnoreCase("noclip")) {
    if (c.playerRights >= 2) {
    return;
    } else {
    c.logout();
    }
    }
    No idea how noclip command could fix this lol?




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