no it wouldn't just don't block game logic with it
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Basically im thinking of a neat feature but I would need to grab every players location on the server every few minutes. Do you think this would cause noticeable lag? Is there a better way of going about grabbing multiple player locations without calling a getLocation method hundreds of times?
no it wouldn't just don't block game logic with it
Event/Task, loop round the players co ords comparing them to safezones(Nearest to). E-Z wouldn't affect performance.
no, it won't lol
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