Thread: Grabbing all player locations, lots of lag?

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  1. #1 Grabbing all player locations, lots of lag? 
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    Orbyt's Avatar
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    Basically im thinking of a neat feature but I would need to grab every players location on the server every few minutes. Do you think this would cause noticeable lag? Is there a better way of going about grabbing multiple player locations without calling a getLocation method hundreds of times?
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  2. #2  
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    no it wouldn't just don't block game logic with it
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  3. #3  
    anInt69

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    Event/Task, loop round the players co ords comparing them to safezones(Nearest to). E-Z wouldn't affect performance.
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    Quote Originally Posted by Max _ View Post
    loop round the players co ords comparing them to safezones(Nearest to). E-Z wouldn't affect performance.
    Could you elaborate? Why compare to safezones?
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  5. #5  
    Banned Grabbing all player locations, lots of lag? Market Banned


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    no, it won't lol
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  6. #6  
    anInt69

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    Quote Originally Posted by Orbyt View Post
    Could you elaborate? Why compare to safezones?
    How else will you define the players location?
    Or are you talking about how everyone has the players X and Y on the player online list? That's skiddish.
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