Thread: I need help with my server......

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  1. #1 I need help with my server...... 
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    any1 know how to fix pleaase skype me : oktay.gel
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  2. #2  
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    there is no array called ignores in your playersave class.

    it is probably in your player/client class.

    post playersave class in code brackets here
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  3. #3  
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    Should i put the whole thing?
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  4. #4  
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    you can just put from 10 lines above that line to 10 lines below that line.
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  5. #5  
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    (if (token.equals("character-shop")) {
    p.playerShop[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    p.playerShopP[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    p.playerShopN[Integer.parseInt(token3[0])] = Integer.parseInt(token3[3]);
    }
    break;
    case 2:
    if (token.equals("deathMessage")) {
    p.deathMessage.equals(token2);
    } else if (token.equals("character-height")) {
    p.heightLevel = Integer.parseInt(token2);
    } else if (token.equals("character-posx")) {
    p.teleportToX = (Integer.parseInt(token2) <= 0 ? 3210 : Integer.parseInt(token2));
    } else if (token.equals("character-posy")) {
    p.teleportToY = (Integer.parseInt(token2) <= 0 ? 3424 : Integer.parseInt(token2));
    } else if (token.equals("character-rights")) {
    p.playerRights = Integer.parseInt(token2);
    } else if (token.equals("tutorial-progress")) {
    p.tutorial = Integer.parseInt(token2);
    } else if (token.equals("crystal-bow-shots")) {
    p.crystalBowArrowCount = Integer.parseInt(token2);
    } else if (token.equals("skull-timer")) {
    p.skullTimer = Integer.parseInt(token2);
    } else if (token.equals("magic-book")) {
    p.playerMagicBook = Integer.parseInt(token2);
    } else if (token.equals("brother-info")) {
    p.barrowsNpcs[Integer.parseInt(token3[0])][1] = Integer.parseInt(token3[1]);
    } else if (token.equals("special-amount")) {
    p.specAmount = Double.parseDouble(token2);
    } else if (token.equals("selected-coffin")) {
    p.randomCoffin = Integer.parseInt(token2);
    } else if (token.equals("barrows-killcount")) {
    p.pkPoints = Integer.parseInt(token2);

    } else if (token.equals("loyalty-rank")) {
    p.loyaltyRank = Integer.parseInt(token2);
    } else if (token.equals("teleblock-length")) {
    p.teleBlockDelay = System.currentTimeMillis();
    p.teleBlockLength = Integer.parseInt(token2);
    } else if (token.equals("pc-points")) {
    p.pcPoints = Integer.parseInt(token2);
    } else if (token.equals("slayerTask")) {
    p.slayerTask = Integer.parseInt(token2);
    } else if (token.equals("taskAmount")) {
    p.taskAmount = Integer.parseInt(token2);
    } else if (token.equals("magePoints")) {
    p.magePoints = Integer.parseInt(token2);
    } else if (token.equals("don-points")) {
    p.donPoints = Integer.parseInt(token2);
    } else if (token.equals("autoRet")) {
    p.autoRet = Integer.parseInt(token2);
    } else if (token.equals("barrowskillcount")) {
    p.barrowsKillCount = Integer.parseInt(token2);
    } else if (token.equals("flagged")) {
    p.accountFlagged = Boolean.parseBoolean(token2);
    } else if (token.equals("wave")) {
    p.waveId = Integer.parseInt(token2);
    } else if (token.equals("void")) {
    for (int j = 0; j < token3.length; j++) {
    p.voidStatus[j] = Integer.parseInt(token3[j]);
    }
    } else if (token.equals("gwkc")) {
    p.killCount = Integer.parseInt(token2);
    } else if (token.equals("fightMode")) {
    p.fightMode = Integer.parseInt(token2);
    } else if (token.equals("tradeTimer")) {
    p.tradeTimer = Integer.parseInt(token2);
    } else if (token.equals("pkPoints")) {
    p.pkPoints = Integer.parseInt(token2);
    } else if (token.equals("memberStatus")) {
    p.memberStatus = Integer.parseInt(token2);
    } else if (token.equals("donatorChest")) {
    p.donatorChest = Integer.parseInt(token2);
    } else if (token.equals("betaPlayer")) {
    p.betaPlayer = Integer.parseInt(token2);
    } else if (token.equals("KC")) {
    p.KC = Integer.parseInt(token2);
    } else if (token.equals("DC")) {
    p.DC = Integer.parseInt(token2);
    } else if (token.equals("character-expLock")) {
    p.expLock = Boolean.parseBoolean(token2);
    } else if (token.equals("ban-marks")) {
    p.BlackMarks = Integer.parseInt(token2);
    } else if (token.equals("cluescroll")) {
    p.cluescroll = Integer.parseInt(token2);
    } else if (token.equals("vote")) {
    p.vote = Integer.parseInt(token2);
    } else if (token.equals("startingMessage")) {
    p.startingMessage = Integer.parseInt(token2);
    } else if (line.startsWith("Email")) {
    p.Email = token2;
    } else if (token.equals("playerShopAmt")) {
    p.playerShopAmt = Integer.parseInt(token2);
    p.playerShop = new int[p.playerShopAmt];
    p.playerShopN = new int[p.playerShopAmt];
    p.playerShopP = new int[p.playerShopAmt];
    } else if (token.equals("playerShopName"))
    {
    p.playerShopName = Boolean.parseBoolean(token2);
    } else if (token.equals("playerShopTitle"))
    {
    p.playerShopTitle = token2;
    } else if (token.equals("shopcollect")) {
    p.playerCollect = Long.parseLong(token2);
    }
    break;
    case 3:
    if (token.equals("character-equip")) {
    p.playerEquipment[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    p.playerEquipmentN[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    }
    break;
    case 4:
    if (token.equals("character-look")) {
    p.playerAppearance[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    }
    break;
    case 5:
    if (token.equals("character-skill")) {
    p.playerLevel[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    p.playerXP[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    }
    break;
    case 6:
    if (token.equals("character-item")) {
    p.playerItems[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    p.playerItemsN[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    }
    break;
    case 7:
    if (token.equals("character-bank")) {
    p.bankItems[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    p.bankItemsN[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    }
    break;
    case 8:
    if (token.equals("character-friend")) {
    p.friends[Integer.parseInt(token3[0])] = Long.parseLong(token3[1]);
    }
    break;
    case 9:
    if (token.equals("character-ignore")) {
    ignores[Integer.parseInt(token3[0])] = Long.parseLong(token3[1]);
    }
    break;
    } )
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  6. #6  
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    Put p. before ignores
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  7. #7  
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    i added it im still getting error
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  8. #8  
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    that's weird. what source are you using?

    what is ignores being saved as? could you show me your save method
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  9. #9  
    hi


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    public long ignores[] = new long[200];
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  10. #10  
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    Quote Originally Posted by Valiant View Post
    public long ignores[] = new long[200];
    where's he going to declare it?

    my guess at this point is that the ignore array is called something else in the player/client class. i don't know what source he's using and i am not really familiar with any of the modern day sources but the save/load system looks like the same one we were using from 2006 onwards.
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