Thread: RuneSource

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  1. #1 RuneSource 
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    Hey guys,

    Just a quick little question.

    How would I go about removing an object? Or how would I go about removing or making all doors work?

    I haven't touched RuneSource in ages, would be much appreciated.
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  2. #2  
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    Quote Originally Posted by Slenderman777 View Post
    Hey guys,

    Just a quick little question.

    How would I go about removing an object? Or how would I go about removing or making all doors work?

    I haven't touched RuneSource in ages, would be much appreciated.
    Server<world<ObjectManager.java

    go to the void loadCustomSpawns

    add this under it

    c.getPA().checkObjectSpawn(-1, X, Y, 0, 10);
    red = object id
    blue = cords
    yel = object type 0=wall/door and 10=actual object.


    Making all doors work is annoying theres a few tuts. search "pi all doors" and you'll find it.
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  3. #3  
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    Quote Originally Posted by woof View Post
    Server<world<ObjectManager.java

    go to the void loadCustomSpawns

    add this under it

    c.getPA().checkObjectSpawn(-1, X, Y, 0, 10);
    red = object id
    blue = cords
    yel = object type 0=wall/door and 10=actual object.


    Making all doors work is annoying theres a few tuts. search "pi all doors" and you'll find it.
    That is for PI which I am not using.. I'm using RuneSource.
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  4. #4  
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    Quote Originally Posted by Slenderman777 View Post
    That is for PI which I am not using.. I'm using RuneSource.
    it's exactly the same concept.
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  5. #5  
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    Quote Originally Posted by Stuart View Post
    it's exactly the same concept.
    I thought runesource was a pi....
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  6. #6  
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    Quote Originally Posted by woof View Post
    I thought runesource was a pi....
    runesource was written by blake. its like pi but with its own terrible version of nio networking.
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  7. #7  
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    Quote Originally Posted by Stuart View Post
    runesource was written by blake. its like pi but with its own terrible version of nio networking.
    ahhh i see. thanks
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    Bump.
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  9. #9  
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    Code:
    public ActionSender removeObject(GameObject object) {
    		sendCoords(object.getPosition());
    		OutBuffer out = StreamBuffer.newOutBuffer(5);
    		out.writeHeader(player.getEncryptor(), 101);
    		out.writeByte((object.getType() << 2) + (object.getRotation() & 3), StreamBuffer.ValueType.C);
    		out.writeByte(0);
    		player.send(out.getBuffer());
    		return this;
    	}
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