Thread: Reaching out to the community

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  1. #1 Reaching out to the community 
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    Starting up a "login & start your adventure by PK'ing, grinding, or play without being rich" but being based around PvP and dominance type of server.
    I have a few questions for you guys.

    How should items like welfare gear be put into the game?
    (Spawned, shops, etc)
    How should I implement cosmetic items?
    What should the main ways to receive cash be?
    Should an item in PKP store be obtainable any other way?
    Should all/most bosses be in a PvP area?
    Should a big a city be turned into a PvP area excluding banks in the area? IE: Varrock
    Should bosses have a high drop rate, or low drop rate?
    Should items obtainable from bosses (trident, d2h, tentacle whip) also be in PKP store?
    What should the use for money be? (there is little use for cash as of right now)
    Should I add a shop with items from bosses/pkp store that cost a large amount (more than economy worth) IE: AGS for 2000m instead of 800 PKP?
    Should PvP Armours + Claws + Spirit shields be added? Specify which should/shouldn't.

    Thanks guys, please try to answer at least a few so I can get a nice little idea of what I should do, and what would be most enjoyable.
    Please give as detailed of an answer as possible, and explain some things that you would enjoy doing/seeing/having in this type of server.
    Interested in beta testing, developing, or even just giving ideas add my skype: tyler_tassin
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  2. #2  
    Project Drop-Zone Owner & The BLOOD Gang Always Banging RED


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    tl.dr
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  3. #3  
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    Quote Originally Posted by MOB View Post
    tl.dr
    Ok thanks lol.
    80% of the thread was to see how players wanted shit to be obtained.

    Edit: shortened up questions/topic for ya, my apologies.
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  4. #4  
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    I've been wanting to experiment with putting more emphasis on gp, and less on item drops. Make more things available in obscure stores and force players to focus on gold rather than mobs.
    Learning... slowly.
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