Bump. Same kind of problem: http://www.rune-server.org/runescape...layer-npc.html
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Trying to add following and follower is facing towards followed but followed doesn't see that. Every other player sees facing properly except followed. Haven't been able to figure which would cause this.
Bump. Same kind of problem: http://www.rune-server.org/runescape...layer-npc.html
bump. Yet here is another one: http://www.rune-server.org/runescape...r-problem.html This guy was missing stuff from initialize method but I don't miss anything.
bump btw im using unmodified version of major's apollo.
bump
bump
bump. masks should be correct cause i tested interacting with npc and both players saw it correctly.
Seems an interesting bug. I will see if I can recreate this bug for you.
I can confirm that interacting / facing a Mob can be seen by the other
I did find that the player index was wrong in PlayerActionMessage and had to do index - 1, heres a fix.
I usedCode:/** * Creates a player action message. * * @param option The option number. * @param playerIndex The index of the player. */ public PlayerActionMessage(int option, int playerIndex) { this.option = option; this.index = playerIndex - 1; }
Code:on :message, :player_action do |ctx, player, message| other = $world.player_repository.get(message.index) player.set_interacting_mob(other) end
If you come across any more bugs like this, open an issue on GitHub or send me a PM :-)
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