Skulling Code Implemented:
Code:if (!BountyHunter.inBH(c) && !c.attackedPlayers.contains(c.playerIndex) && !PlayerHandler.players[c.playerIndex].attackedPlayers .contains(c.playerId)) { c.attackedPlayers.add(c.playerIndex); c.isSkulled = true; c.skullTimer = Config.SKULL_TIMER; if(c.isPVPActive) { c.headIconPk = 4; c.getPA().requestUpdates(); } else { c.headIconPk = 0; c.getPA().requestUpdates(); } }