I'm guessing there's no check to see if the player being attacked is in the wildy or not. When combat is initiated just add a check to make sure both parties are in wild or pvp zones.
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Wuuttttt....
Is it something with Combatassistant? If so, where and what piece of code is causing this?
[Today 05:35 AM] Verisimilitude: My new siggy [Today 05:34 AM] Verisimilitude: Ikr [Today 05:34 AM] a Kitty: 'there is litteraly nothing i can do to reach him, so i will just stand here and accept my fate'
I'm guessing there's no check to see if the player being attacked is in the wildy or not. When combat is initiated just add a check to make sure both parties are in wild or pvp zones.
Last edited by Verisimilitude; 09-17-2014 at 05:17 AM. Reason: found a way, but probs not the best.
[Today 05:35 AM] Verisimilitude: My new siggy [Today 05:34 AM] Verisimilitude: Ikr [Today 05:34 AM] a Kitty: 'there is litteraly nothing i can do to reach him, so i will just stand here and accept my fate'
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