Thread: Rune Knifes GONE WILD!

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  1. #1 Rune Knifes GONE WILD! 
    Registered Member Verisimilitude's Avatar
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    Rune knifes work perfectly, except when you wear any type of arrow or bolts the effects add up with hit.

    Example: Regular rune knifes, while having dragon bolts (e) equipped in the arrows slot.
    Now the rune knifes would hit, so far 28, if it were to be kept equipped until I unequipped it.
    Anyone know what I should do to fix this? Thnkx.

    EDIT: 71 views, 1 reply

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  2. #2  
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    Look for where the added range strength boost is called for arrows\bolts and put something like if (playerweapon == knife) return;
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  3. #3  
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    Quote Originally Posted by justin oglesby View Post
    Look for where the added range strength boost is called for arrows\bolts and put something like if (playerweapon == knife) return;
    what method could it be called?
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    [Today 05:35 AM] Verisimilitude: My new siggy
    [Today 05:34 AM] Verisimilitude: Ikr
    [Today 05:34 AM] a Kitty: 'there is litteraly nothing i can do to reach him, so i will just stand here and accept my fate'

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  4. #4  
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    Bump.
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    [Today 05:34 AM] a Kitty: 'there is litteraly nothing i can do to reach him, so i will just stand here and accept my fate'

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  5. #5  
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    Here's a tip, don't use PI
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