Look for where the added range strength boost is called for arrows\bolts and put something like if (playerweapon == knife) return;
|
Rune knifes work perfectly, except when you wear any type of arrow or bolts the effects add up with hit.
Example: Regular rune knifes, while having dragon bolts (e) equipped in the arrows slot.
Now the rune knifes would hit, so far 28, if it were to be kept equipped until I unequipped it.
Anyone know what I should do to fix this? Thnkx.
EDIT: 71 views, 1 reply
Here's some pix
[Today 05:35 AM] Verisimilitude: My new siggy [Today 05:34 AM] Verisimilitude: Ikr [Today 05:34 AM] a Kitty: 'there is litteraly nothing i can do to reach him, so i will just stand here and accept my fate'
Look for where the added range strength boost is called for arrows\bolts and put something like if (playerweapon == knife) return;
[Today 05:35 AM] Verisimilitude: My new siggy [Today 05:34 AM] Verisimilitude: Ikr [Today 05:34 AM] a Kitty: 'there is litteraly nothing i can do to reach him, so i will just stand here and accept my fate'
Bump.
[Today 05:35 AM] Verisimilitude: My new siggy [Today 05:34 AM] Verisimilitude: Ikr [Today 05:34 AM] a Kitty: 'there is litteraly nothing i can do to reach him, so i will just stand here and accept my fate'
Here's a tip, don't use PI
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |