Very simple fix.... addin your walking class.Code:if(c.inTrade) { return; }
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So i have this dupe on my server i can't seem to find a fix for;
Player A = Duper
Player B = A friend
A and B trade, A offers an item, Both accept the first screen, B accepts the second trade screen, A accepts too (after b) and quickly clicks on minimap. This will accept the trade so b gets the item, and decline it so a keeps the item. the item is duped.
Before you say "google it", I tried to google it, found like 4 different solutions but none of them worked..
Source is diversityX.
Very simple fix.... addin your walking class.Code:if(c.inTrade) { return; }
bump.
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