Thread: Woodcutting?

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  1. #1 Woodcutting? 
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    Hey guys I working on a blank PI and I found an issue with woodcutting. Problem 1: When I equip a rune axe and start coping a tree it shows a iron axe (Images

    Problem 2: The trees don't chop down.

    If there is a fix please tell me, Or should I just update my woodcutting system.

    And sorry if this is in the wrong spot.
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  2. #2  
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    For problem 1 it's the wrong GFX code
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  4. #3  
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    Quote Originally Posted by Fatty View Post
    For problem 1 it's the wrong GFX code
    Okay so how should I fix that and would the fix be in Woodcutting.java?
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    Quote Originally Posted by deads55 View Post
    Okay so how should I fix that and would the fix be in Woodcutting.java?
    The fix would be where your method for chopping is, or w.e the equivalent is for PI. Just look around for GFX codes.
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  7. #5  
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    Quote Originally Posted by Fatty View Post
    The fix would be where your method for chopping is, or w.e the equivalent is for PI. Just look around for GFX codes.
    Alright thanks!
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    Use a better woodcutting base or write your own, you're probably using the default version that came with pi, it's done bad
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  9. #7  
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    Quote Originally Posted by Fatty View Post
    For problem 1 it's the wrong GFX code
    It's an animation, actually. You'll have to add support per axe for each animation.
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  10. #8  
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    Quote Originally Posted by Zivik View Post
    It's an animation, actually. You'll have to add support per axe for each animation.
    Anim sorry
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  11. #9  
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    if(usingRune)
    player.doAnim(?)
    else if(usingIron
    player.doAnim(?)

    ? being anim id, they're diff for each axe


    2- the tree is an object and the stump is a different one. when a tree is going to be cut down you replace the tree object with the stump object, then x seconds later replace the stump with the tree - thats just so you know how ti works, but yeah PI doesnt have that


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