Thread: Make fletching 5x x10x opition

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  1. #1 Make fletching 5x x10x opition 
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    Only x1 works for fletching the rest dont, can anyone explain how to add a x5 or x10 option?



    my classes below


    fletch.java

    Code:
    package server.model.players.skills;
    
    import server.model.players.Client;
    
    public class Fletching {
    
    	Client c;
    
    	public boolean fletching;
    
    	public Fletching(Client c) {
    		this.c = c;
    	}
    
    	private enum Arrows {
    		HEADLESS(52, 314, 53, 15, 1),
    		BRONZE(53, 39, 882, 40, 1),
    		IRON(53, 40, 884, 58, 15),
    		STEEL(53, 41, 886, 95, 30),
    		MITHRIL(53, 42, 888, 132, 45),
    		ADAMANT(53, 43, 890, 170, 60),
    		RUNE(53, 44, 892, 207, 75);
    
    		public int item1, item2, outcome, xp, levelReq;
    		private Arrows(int item1, int item2, int outcome, int xp, int levelReq) {
    			this.item1 = item1;
    			this.item2 = item2;
    			this.outcome = outcome;
    			this.xp = xp;
    			this.levelReq = levelReq;
    		}
    		public int getItem1() {
    			return item1;
    		}
    
    		public int getItem2() {
    			return item2;
    		}
    
    		public int getOutcome() {
    			return outcome;
    		}
    
    		public int getXp() {
    			return xp;
    		}
    
    		public int getLevelReq() {
    			return levelReq;
    		}
    	}
    
    	private Arrows forArrow(int id) {
    		for (Arrows ar : Arrows.values()) {
    			if (ar.getItem2() == id) {
    				return ar;
    			}
    		}
    		return null;
    	}
    
    	public int getPrimary(int item1, int item2) {
    		return item1 == 52 || item1 == 53 ? item2 : item1;
    	}
    
    	public void makeArrows(int item1, int item2) {
    		Arrows arr = forArrow(getPrimary(item1, item2));
    		if (arr != null) {
    			if (c.playerLevel[c.playerFletching] >= arr.getLevelReq()) {
    				System.out.println(arr.getItem1()+", "+ c.getItems().getItemCount(arr.getItem1()));
    				System.out.println(arr.getItem2()+", "+ c.getItems().getItemCount(arr.getItem2()));
    				if (c.getItems().getItemCount(arr.getItem1()) >= 15 && c.getItems().getItemCount(arr.getItem2()) >= 15) {
    					c.getItems().deleteItem(arr.getItem1(), c.getItems().getItemSlot(arr.getItem1()), 15); 
    					c.getItems().deleteItem(arr.getItem2(), c.getItems().getItemSlot(arr.getItem2()), 15);
    					c.getItems().addItem(arr.getOutcome(), 15);
    					c.getPA().addSkillXP(arr.getXp(), c.playerFletching);
    				} else {
    					System.out.println("1");
    					c.sendMessage("You must have at least 15 of each supply to make arrows!");
    				}
    			} else {
    				System.out.println("2");
    				c.sendMessage("You need a fletching level of "+arr.getLevelReq()+" to fletch this.");
    			}
    		}
    	}
    	private enum Fletch {
    
    		ARROWSHAFTS(1511, 52, 5, 15),
    
    		SHORTBOW(1511, 841, 5, 5),
    		LONGBOW(1511, 839, 10, 10),
    
    		OAKSBOW(1521, 843, 17, 20),
    		OAKLBOW(1521, 845, 25, 25),
    
    		WILLOWSBOW(1519, 849, 34, 35),
    		WILLOWLBOW(1519, 847, 42, 40),
    
    		MAPLESBOW(1517, 853, 50, 50),
    		MAPLELBOW(1517, 851, 59, 55),
    
    		YEWSBOW(1515, 857, 68, 65),
    		YEWLBOW(1515, 855, 75, 70),
    
    		MAGICSBOW(1513, 861, 84, 80),
    		MAGICLBOW(1513, 859, 92, 87);
    
    		public int logID, unstrungBow, xp, levelReq;
    
    		private Fletch(int logID, int unstrungBow, int xp, int levelReq) {
    			this.logID = logID;
    			this.unstrungBow = unstrungBow;
    			this.xp = xp;
    			this.levelReq = levelReq;
    		}
    
    		public int getLogID() {
    			return logID;
    		}
    
    		public int getBowID() {
    			return unstrungBow;
    		}
    
    		public int getXp() {
    			return xp;
    		}
    
    		public int getLevelReq() {
    			return levelReq;
    		}
    	}
    
    	private Fletch forBow(int id) {
    		for (Fletch fl : Fletch.values()) {
    			if (fl.getBowID() == id) {
    				return fl;
    			}
    		}
    		return null;
    	}
    	public void handleLog(int item1, int item2) {
    		openFletching((item1 == 946) ? item2 : item1);
    	}
    
    	private void resetFletching() {
    		fletching = false;
    		c.log = -1;
    	}
    
    	public void handleFletchingClick(int abutton) {
    		switch (abutton) {
    		case 34185:
    			switch (c.log) {
    			case 1511: //Normal log
    				fletchBow(841);
    				break;
    			case 1521: //Oak log
    				fletchBow(843);
    				break;
    			case 1519: //Willow log
    				fletchBow(849);
    				break;
    			case 1517: //Maple log
    				fletchBow(853);
    				break;
    			case 1515: //Yew log
    				fletchBow(857);
    				break;
    			case 1513: //Magic logs
    				fletchBow(861);
    				break;
    			}
    			break;
    		case 34189:
    			switch (c.log) {
    			case 1511: //Normal log
    				fletchBow(839);
    				break;
    			case 1521: //Oak log
    				fletchBow(845);
    				break;
    			case 1519: //Willow log
    				fletchBow(847);
    				break;
    			case 1517: //Maple log
    				fletchBow(851);
    				break;
    			case 1515: //Yew log
    				fletchBow(855);
    				break;
    			case 1513: //Magic logs
    				fletchBow(859);
    				break;
    			}
    			break;
    		case 34193: //Arrow shafts
    			fletchBow(52);
    			c.startAnimation(1248);
    			break;
    		}
    	}
    
    	public void fletchBow(int id) {
    		Fletch fle = forBow(id);
    		if (fle != null) {
    			if (id == 52) {
    				int[] logArray = {1511, 1521, 1519, 1517, 1515, 1513};
    				for (int i = 0; i < logArray.length; i++)
    					if (c.getItems().playerHasItem(logArray[i])) {
    						c.getItems().deleteItem(logArray[i], c.getItems().getItemSlot(logArray[i]), 1);
    						c.getItems().addItem(fle.getBowID(), 15);
    						c.getPA().addSkillXP(fle.getXp(), c.playerFletching);
    						return;
    					}
    			} else {
    				if (c.getItems().playerHasItem(fle.getLogID())) {
    					if (c.playerLevel[c.playerFletching] >= fle.getLevelReq()) {
    						c.getItems().deleteItem(fle.getLogID(), c.getItems().getItemSlot(fle.getLogID()), 1);
    						c.getItems().addItem(fle.getBowID(), 1);
    						c.getPA().addSkillXP(fle.getXp(), c.playerFletching);
    						c.startAnimation(1248);
    					} else {
    						c.sendMessage("You need a fletching level of at least" +fle.getLevelReq()+" to cut this log.");
    					}
    				} 
    			}
    					
    			resetFletching();
    			c.getPA().removeAllWindows();
    		}
    	}
    	
    	
    	c.getPA().removeAllWindows();
    	
    	
    	
    	int[][] ifItems = {
    			{1511, 839, 841},
    			{1521, 845, 843},
    			{1519, 847, 849},
    			{1517, 851, 853},
    			{1515, 855, 857},
    			{1513, 859, 861}
    	};
    
    	public void openFletching(int item) {
    		for (int i = 0; i < ifItems.length; i++) {
    			if (ifItems[i][0] == item) {
    				c.getPA().sendFrame164(8880);
    				c.getPA().sendFrame126("What would you like to make?", 8879);
    				c.getPA().sendFrame246(8884, 250, ifItems[i][1]); // middle
    				c.getPA().sendFrame246(8883, 250, ifItems[i][2]); // left picture
    				c.getPA().sendFrame246(8885, 250, 52); // right pic
    				c.getPA().sendFrame126("Shortbow", 8889);
    				c.getPA().sendFrame126("Longbow", 8893);
    				c.getPA().sendFrame126("Arrow Shafts", 8897);
    			}
    		}
    		c.log = item;
    		fletching = true;
    	}
    }


    clicking buttons


    Code:
    case 34185: case 34184: case 34183: case 34182: case 34189: case 34188: case 34187: case 34186: case 34193: case 34192: case 34191: case 34190:
    				if (c.craftingLeather)
    					c.getCrafting().handleCraftingClick(actionButtonId);
    				if (c.getFletching().fletching)
    					c.getFletching().handleFletchingClick(actionButtonId);
    			break;
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  2. #2  
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    bankx5 class and bankx10
    Keep your head up.



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  3. #3  
    Member Make fletching  5x x10x opition Market Banned


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    maybe cos u arent telling it to fletch 5 or 10 anywhere

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  4. #4  
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    Quote Originally Posted by Luke132 View Post
    maybe cos u arent telling it to fletch 5 or 10 anywhere
    but how do I add 5 or 10 anywhere, I tried but fails.
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  5. #5  
    Member Make fletching  5x x10x opition Market Banned


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    Quote Originally Posted by OgMoney911 View Post
    but how do I add 5 or 10 anywhere, I tried but fails.
    in the "make 1" button itll say something like "fletchBow(1)"...in the make 5 and make 10 buttons, try putting 5 and 10 respectively..rocket science i know.

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  6. #6  
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    Quote Originally Posted by Luke132 View Post
    in the "make 1" button itll say something like "fletchBow(1)"...in the make 5 and make 10 buttons, try putting 5 and 10 respectively..rocket science i know.
    tryed doing this


    Code:
    	case 34188:
    			
    			switch (c.log) {
    			
    			case: 1511:
    			fletchBow(839, 5);
    			break;
    Lmao I didnt add a }

    case: 1511:


    wow im so off today sorry



    but how do I make (839 ,5); work?


    edit:

    Code:
    			switch (c.log, logAmount) {

    will something like that work?


    my skype is Eddie.samoylik
    Last edited by Supreme; 08-19-2014 at 05:21 AM.
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  7. #7  
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    just add a param amount and if the amount is above 1,
    amount--
    else stop
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  8. #8  
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    Quote Originally Posted by Kaleem View Post
    just add a param amount and if the amount is above 1,
    amount--
    else stop

    I'm pretty new to programming think you can rephrase that, or show me some examples.
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  9. #9  
    Member Make fletching  5x x10x opition Market Banned


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    Quote Originally Posted by OgMoney911 View Post
    I'm pretty new to programming think you can rephrase that, or show me some examples.
    if you wanna learn, delete it and rewrite it, almost every skill in rs uses cycles, you'd learn a lot from writing one skill that uses it.

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  10. #10  
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    bump
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