so my object manager doesn't have load custom sprites this is how the objects are defined

Code:
int key = (0 << 30) + (2658 << 15) + (2639);
			cachedObjects.put(key, new CachedObject(14315, 10, 0));
			key = (0 << 30) + (3091 << 15) + (3504);
			cachedObjects.put(key, new CachedObject(4388, 10, 0));
			key = (0 << 30) + (3094 << 15) + (3504);
			cachedObjects.put(key, new CachedObject(4408, 10, 0));
			key = (0 << 30) + (3097 << 15) + (3504);
			cachedObjects.put(key, new CachedObject(2387, 10, 0));
			key = (0 << 30) + (3092 << 15) + (3487);
			cachedObjects.put(key, new CachedObject(6552, 10, 0));
I know this works, however I need to upload about 40-50 objects, in this format:

Code:
c.getPA().checkObjectSpawn(1277, 2052, 3243, 0, 10);
If anyone can help ill Rep, I know its not much but I really need this if someone may help me please?
Thanks in Advance!