looks like pretty much the same implementation to me, except code A uses a collection to hold the local players and code B uses a raw array
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thanks.
looks like pretty much the same implementation to me, except code A uses a collection to hold the local players and code B uses a raw array
meh ok thanks. i was just thinking whether to do player updating parallel or not, obviously depends on the performance of the vps..
wait what? what did either of those implementations have to do with executing player updating in parallel?
why wouldn't you update players in parallel? as long as you have more than one core on your computer you'll see performance increases, regardless of the updating implementation
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